Steel shield: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(5 intermediate revisions by 2 users not shown)
Line 12: Line 12:
| tier = 2
| tier = 2
| colorstr = &Y
| colorstr = &Y
| tilecolors = Y
| tilecolors = Yy
| renderstr = }
| renderstr = }
| extra = {{Extra info|metal = yes}}
| extra = {{Extra info|metal = yes}}
| inheritingfrom = BaseShield
| inheritingfrom = BaseShield
| dynamictable = {{Dynamic object|Items|Steel Shield}}
| wornon = Hand
| wornon = Hand
| supportedmods = ShieldMods,CommonMods
| supportedmods = ShieldMods,CommonMods
Line 22: Line 23:
{{Qud shader|rules|{{(}}Shields only grant their AV when you successfully block an attack.{{)}}}}
{{Qud shader|rules|{{(}}Shields only grant their AV when you successfully block an attack.{{)}}}}
| categories = Shields
| categories = Shields
| gameversion = 2.0.201.114
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
A {{Name}} is a tier-2 shield. When held in hand, it grants a 25% chance to [[block]] attacks in melee combat. Like other metal items, it is susceptible to [[Rusted|rust]] and being pulled away by {{Favilink|pulsed field magnet|plural}}.
A {{Name}} is a tier-2 shield. When held in hand, it grants a 25% chance to [[block]] attacks in melee combat. Like other metal items, it is susceptible to [[Rusted|rust]] and being pulled away by {{Favilink|pulsed field magnet|plural}}.


{{Armor Navbox}}
{{Shield and Buckler Navbox}}
[[Category:Shields]]
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