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== Advantages & Disadvantages == | == Advantages & Disadvantages == | ||
{{Opinion}} | {{Opinion}} | ||
=== Advantages === | === Advantages === | ||
* Grants a chance for a "free" attack each round in melee, assuming that the stinger is off cooldown | * Grants a chance for a "free" attack each round in melee, assuming that the stinger is off cooldown | ||
* Confusion venom effectively neutralizes a given enemy for its duration, allowing for easier victories or safer getaways | * Confusion venom effectively neutralizes a given enemy for its duration, allowing for easier victories or safer getaways | ||
* Confused enemies are more susceptible to mental attacks | * Confused enemies are more susceptible to mental attacks | ||
* Synergizes extremely well with builds focused on making multiple attacks per round | * Synergizes extremely well with builds focused on making multiple attacks per round | ||
* Grants bonus reputation with arachnids, though not enough to make them neutral by default | * Grants bonus reputation with arachnids, though not enough to make them neutral by default | ||
=== Disadvantages === | === Disadvantages === | ||
* Moderate cost on character generation | * Moderate cost on character generation | ||
* Confusion venom has a much shorter duration than the [[Confusion]] mutation at equivalent levels, though multiple stings can theoretically keep a creature confused for longer | * Confusion venom has a much shorter duration than the [[Confusion]] mutation at equivalent levels, though multiple stings can theoretically keep a creature confused for longer | ||
* Confused creatures may wander away from combat, possibly making battles take longer | * Confused creatures may wander away from combat, possibly making battles take longer | ||
{{Mutation Navbox}} | {{Mutation Navbox}} |
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