Stinger (Confusing Venom): Difference between revisions

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== Advantages & Disadvantages ==
== Advantages & Disadvantages ==
{{Opinion}}
{{Opinion}}
=== Advantages ===
=== Advantages ===
* Grants a chance for a "free" attack each round in melee, assuming that the stinger is off cooldown.
* Grants a chance for a "free" attack each round in melee, assuming that the stinger is off cooldown
* Confusion venom effectively neutralizes a given enemy for its duration, allowing for easier victories or safer getaways.
* Confusion venom effectively neutralizes a given enemy for its duration, allowing for easier victories or safer getaways
* Confused enemies are more susceptible to mental attacks.
* Confused enemies are more susceptible to mental attacks
* Synergizes extremely well with builds focused on making multiple attacks per round.
* Synergizes extremely well with builds focused on making multiple attacks per round
* Grants bonus reputation with arachnids, though not enough to make them neutral by default.
* Grants bonus reputation with arachnids, though not enough to make them neutral by default


=== Disadvantages ===
=== Disadvantages ===
* Moderate cost on character generation.
* Moderate cost on character generation
* Confusion venom has a much shorter duration than the [[Confusion]] mutation at equivalent levels, though multiple stings can theoretically keep a creature confused for longer.
* Confusion venom has a much shorter duration than the [[Confusion]] mutation at equivalent levels, though multiple stings can theoretically keep a creature confused for longer
* Confused creatures may wander away from combat, possibly making battles take longer.
* Confused creatures may wander away from combat, possibly making battles take longer
{{Mutation Navbox}}
{{Mutation Navbox}}
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