Stinger (Paralyzing Venom): Difference between revisions

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{{Opinion}}
{{Opinion}}
=== Advantages ===
=== Advantages ===
* Grants a chance for a "free" attack each round in melee, assuming that the stinger is off cooldown.
* Grants a chance for a "free" attack each round in melee, assuming that the stinger is off cooldown
* Paralyzed enemies are completely unable to attack or move, and are much easier to hit, allowing for easier victories or safer getaways.
* Paralyzed enemies are completely unable to attack or move, and are much easier to hit, allowing for easier victories or safer getaways
* Synergizes extremely well with builds focused on making multiple attacks per round.
* Synergizes extremely well with builds focused on making multiple attacks per round
* Grants bonus reputation with arachnids, though not enough to make them neutral by default.
* Grants bonus reputation with arachnids, though not enough to make them neutral by default


=== Disadvantages ===
=== Disadvantages ===
* High cost on character generation.
* High cost on character generation
* Paralysis has a relatively short duration.
* Paralysis has a relatively short duration
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{{Mutation Navbox}}
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