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=== Advantages === | === Advantages === | ||
* Grants a chance for a "free" attack each round in melee, assuming that the stinger is off cooldown | * Grants a chance for a "free" attack each round in melee, assuming that the stinger is off cooldown | ||
* Paralyzed enemies are completely unable to attack or move, and are much easier to hit, allowing for easier victories or safer getaways | * Paralyzed enemies are completely unable to attack or move, and are much easier to hit, allowing for easier victories or safer getaways | ||
* Synergizes extremely well with builds focused on making multiple attacks per round | * Synergizes extremely well with builds focused on making multiple attacks per round | ||
* Grants bonus reputation with arachnids, though not enough to make them neutral by default | * Grants bonus reputation with arachnids, though not enough to make them neutral by default | ||
=== Disadvantages === | === Disadvantages === | ||
* High cost on character generation | * High cost on character generation | ||
* Paralysis has a relatively short duration | * Paralysis has a relatively short duration | ||
{{Mutation Navbox}} | {{Mutation Navbox}} |
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