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{{As Of Patch|2.0.201.47}} | |||
{{Mutation | {{Mutation | ||
| title = {{PAGENAME}} | | title = {{PAGENAME}} | ||
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| id = StunningForce | | id = StunningForce | ||
| code = dt | | code = dt | ||
| desc = You invoke a concussive force in a nearby area, throwing enemies backward and stunning them. | | desc = You invoke a concussive force in a nearby area, throwing enemies backward and stunning them. | ||
Range: 8\nArea: 7x7\nCreatures are pushed away from center of blast, stunned, and dealt crushing damage in up to 3 increments.\nDamage increment: &C(level based)&y\nCooldown: 50 rounds | |||
| realitydistort =no | | realitydistort =no | ||
}} | }} | ||
{{Name}} is a [[Mutations#Mental Mutations|mental mutation]] that allows the player to remotely create a shockwave in a nearby area, stunning and dealing damage to anything caught within. | |||
This mutation grants the "Stunning Force", activated ability, which when used, will fire a projectile at a selected tile within 8 tiles of the player, creating a shockwave with an area of 7x7 tiles. This projectile is not perfectly accurate and can deviate from it's target slightly. Additionally, while it can only be fired at a visible tile, it ignores walls and other obstacles and can travel through them so long as the player can see tiles on the other side. | |||
The shockwave itself deals mutation level based concussion damage to anything caught within it's radius. This damage can be dealt up to 3 times per target and ignores {{AV}}[[AV]]. The shockwave will also push creatures and other objects away from it's center, with mutation level and weight being factors in how far an object gets pushed; heavier objects will be pushed less, while a higher mutation level will cause objects to be pushed further. Finally, creatures caught inside will be [[stunned]] for 3 turns, during which time they are unable to perform any actions and have their {{DV}}[[DV]] set to 0.{{Code Reference|namespace=XRL.World.Effects|class=Stun}} While stunned, a creature has a chance each turn to make a [[Toughness]] [[save]] to end the stun early. | |||
== Formulas == | |||
The following formulas are used to determine damage increment (rounded down) and stun save difficulty based on mutation level.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=StunningForce}} | |||
{|class="wikitable" | |||
! Damage Increment if Level ≥ 3 | |||
| {{simple formula| 1d3+(Level - 1)/2 }} | |||
|- | |||
! Stun Save Difficulty | |||
| {{simple formula| 15 + Level }} | |||
|} | |||
Note that the damage increment is equal to {{Heart}}{{dice tooltip|1d3}} if Level < 3. | |||
== Advancement Table == | |||
{|class="wikitable" | |||
! Mutation Level | |||
! Damage Increment | |||
! Save Stun Difficulty | |||
|- | |||
| 1 | |||
| {{Heart}}{{dice tooltip|1d3}} | |||
| 16 | |||
|- | |||
| 2 | |||
| {{Heart}}{{dice tooltip|1d3}} | |||
| 17 | |||
|- | |||
| 3 | |||
| {{Heart}}{{dice tooltip|1d3+1}} | |||
| 18 | |||
|- | |||
| 4 | |||
| {{Heart}}{{dice tooltip|1d3+1}} | |||
| 19 | |||
|- | |||
| 5 | |||
| {{Heart}}{{dice tooltip|1d3+2}} | |||
| 20 | |||
|- | |||
| 6 | |||
| {{Heart}}{{dice tooltip|1d3+2}} | |||
| 21 | |||
|- | |||
| 7 | |||
| {{Heart}}{{dice tooltip|1d3+3}} | |||
| 22 | |||
|- | |||
| 8 | |||
| {{Heart}}{{dice tooltip|1d3+3}} | |||
| 23 | |||
|- | |||
| 9 | |||
| {{Heart}}{{dice tooltip|1d3+4}} | |||
| 24 | |||
|- | |||
| 10 | |||
| {{Heart}}{{dice tooltip|1d3+4}} | |||
| 25 | |||
|} | |||
== Advantages & Disadvantages == | |||
{{Opinion}} | |||
===Advantages=== | |||
* Deals decent AOE damage | |||
* Stuns opponents, allowing the player to make free attacks or close the gap | |||
* Can travel through walls so long as the player can see the other side; thus synergizes with [[Clairvoyance]] | |||
===Disadvantages=== | |||
* High cost on character creation | |||
* Short range that cannot be improved | |||
* The effect of pushing creatures can make it difficult to follow up on the stun effect if they get pushed away from the player | |||
== References == | |||
<references/> | |||
{{Mutation Navbox}} | {{Mutation Navbox}} |