Stunning Force: Difference between revisions

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updated for current version
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{{As Of Patch|2.0.201.47}}
{{Mutation
{{Mutation
| title = {{PAGENAME}}
| title = {{PAGENAME}}
Line 6: Line 7:
| id = StunningForce
| id = StunningForce
| code = dt
| code = dt
| desc = You invoke a concussive force in a nearby area, throwing enemies backward and stunning them.\n\nCooldown: 50 rounds\nRange: 8\nArea: 7x7\nCreatures are pushed away from center of blast, stunned, and dealt crushing damage in up to 3 increments\nDamage increment: 1d(Level)
| desc = You invoke a concussive force in a nearby area, throwing enemies backward and stunning them.
 
Range: 8\nArea: 7x7\nCreatures are pushed away from center of blast, stunned, and dealt crushing damage in up to 3 increments.\nDamage increment: &C(level based)&y\nCooldown: 50 rounds
| realitydistort =no
| realitydistort =no
}}
}}
{{Name}} is a [[Mutations#Mental Mutations|mental mutation]] that allows the player to remotely create a shockwave in a nearby area, stunning and dealing damage to anything caught within.
This mutation grants the "Stunning Force", activated ability, which when used, will fire a projectile at a selected tile within 8 tiles of the player, creating a shockwave with an area of 7x7 tiles. This projectile is not perfectly accurate and can deviate from it's target slightly. Additionally, while it can only be fired at a visible tile, it ignores walls and other obstacles and can travel through them so long as the player can see tiles on the other side.
The shockwave itself deals mutation level based concussion damage to anything caught within it's radius. This damage can be dealt up to 3 times per target and ignores {{AV}}[[AV]]. The shockwave will also push creatures and other objects away from it's center, with mutation level and weight being factors in how far an object gets pushed; heavier objects will be pushed less, while a higher mutation level will cause objects to be pushed further. Finally, creatures caught inside will be [[stunned]] for 3 turns, during which time they are unable to perform any actions and have their {{DV}}[[DV]] set to 0.{{Code Reference|namespace=XRL.World.Effects|class=Stun}} While stunned, a creature has a chance each turn to make a [[Toughness]] [[save]] to end the stun early.
== Formulas ==
The following formulas are used to determine damage increment (rounded down) and stun save difficulty based on mutation level.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=StunningForce}}
{|class="wikitable"
! Damage Increment if Level ≥ 3
| {{simple formula| 1d3+(Level - 1)/2 }}
|-
! Stun Save Difficulty
| {{simple formula| 15 + Level }}
|}
Note that the damage increment is equal to {{Heart}}{{dice tooltip|1d3}} if Level < 3.
== Advancement Table ==
{|class="wikitable"
! Mutation Level
! Damage Increment
! Save Stun Difficulty
|-
| 1
| {{Heart}}{{dice tooltip|1d3}}
| 16
|-
| 2
| {{Heart}}{{dice tooltip|1d3}}
| 17
|-
| 3
| {{Heart}}{{dice tooltip|1d3+1}}
| 18
|-
| 4
| {{Heart}}{{dice tooltip|1d3+1}}
| 19
|-
| 5
| {{Heart}}{{dice tooltip|1d3+2}}
| 20
|-
| 6
| {{Heart}}{{dice tooltip|1d3+2}}
| 21
|-
| 7
| {{Heart}}{{dice tooltip|1d3+3}}
| 22
|-
| 8
| {{Heart}}{{dice tooltip|1d3+3}}
| 23
|-
| 9
| {{Heart}}{{dice tooltip|1d3+4}}
| 24
|-
| 10
| {{Heart}}{{dice tooltip|1d3+4}}
| 25
|}
== Advantages & Disadvantages ==
{{Opinion}}
===Advantages===
* Deals decent AOE damage
* Stuns opponents, allowing the player to make free attacks or close the gap
* Can travel through walls so long as the player can see the other side; thus synergizes with [[Clairvoyance]]
===Disadvantages===
* High cost on character creation
* Short range that cannot be improved
* The effect of pushing creatures can make it difficult to follow up on the stun effect if they get pushed away from the player
== References ==
<references/>
{{Mutation Navbox}}
{{Mutation Navbox}}