Sultan: Difference between revisions

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Sultans were people in power during 1 of 5 periods before a game has started. Upon the start of the game, 5 are randomly generated, each one based on one element. The last sultan, [[Resheph]], as well as his historic events will always remain the same through all playthroughs.
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The '''Sultans''' were six rulers who were in power during, and relevant to, Qud's history. Five of the six are randomly generated at the beginning of the game, each one associated with a specific element. The sixth and final sultan, [[Resheph]], as well as the historic events associated with him, is fixed.


The player will learn about these sultans by looking at sultan statues, as well as [[painted]] or [[engraved]] items. These secrets are noted in the journal, which can be traded to factions that despise or like that sultan. In Joppa, there is a guaranteed [[Resheph]] statue in the upper right corner and a randomly generated sultan in the northern graveyard that will point to their historic site.
There are statues scattered throughout Qud, as well as [[painted]] and [[engraved]] items, through which one may learn the history of the Sultans. When the player views these [[Secrets|secrets]], they are noted in the journal and can then be sold to notable members of the factions that admire or despise that Sultan.


==Effect on Current Day==
==Effect on Present Day==
During a sultan's life, they will experience several events, some that have important effects on the current world. Sultans may craft or lose a prized [[relic]], which can be randomly found throughout Qud. A sultan can also be favored or disliked by [[factions]]. Factions that like the sultan will often be the most common type of creatures residing in the [[sultan cults|sultan cult's]] [[historic site]].  
During a sultan's life, they will experience several events, some that have important effects on the world of the present. Sultans may craft or lose a prized [[relic]], which can be randomly found throughout Qud. A sultan can also be favored or disliked by [[factions]]. Factions that like the sultan will often be the most common type of creatures residing in the [[sultan cults|sultan cult's]] [[historic site]].  


==Sultan Elements==
==Locations of Sultan Secrets==
All sultans have a certain theme around them. This theme will affect their professions, preferred materials, and actions.
In {{favilink|Joppa}}, there are two statues depicting Sultan lore: the one in the northeast corner of Joppa proper is of [[Resheph]], and the one in the northern outskirts is of a random Sultan and points to a historic site associated with that Sultan.
===Glass===
:Profession: Glassblower, Window maker


Glass themed sultans enjoy glass, mirrors, and prisms.
== Faction Relationships ==
{|class="wikitable"
The following is an example of a piece of lore that indicates that both flowers and vines are among Yyram's hated factions:
! Possible [[Relic]] Properties of Glass Sultans
{{qud quote|Throughout 4304 BR, Yyram V plundered all of Tuzor, rolling dice to determine which ones to destroy from the homes of flowers and vines. He became known as the Sorrow of Tuzor.}}
 
==Sultan Themes==
{{Main|Sultan Themes}}
 
{| class="wikitable"
|+
!Theme
!Relic Mods
!Applications
|-
|-
| rowspan="3" |Glass
|[[Glazed]]
|[[Glazed]]
|Melee Weapon
|[[:Category:Melee Weapons|Melee Weapon]]
|-
|-
|[[Reflect]]
|[[Reflect]]
|Armor and Shields
|[[Armor]], [[Shield]]
|-
|-
|[[Clairvoyance]]
|Improved {{favilink|Clairvoyance}}
|Armor and Shields
|[[Armor]], [[Shield]]
|}
 
 
===Jewels===
:Profession: Jeweler, Geologist
Jewel themed sultans enjoy wearing and collecting gemstones and geodes.
 
{|class="wikitable"
! Possible [[Relic]] Properties of Jewel Sultans
|-
|-
| +(1-2) Ego
| rowspan="2" |Jewels
|Melee Weapon, Armor and Shields
|Ego Boost
|[[:Category:Melee Weapons|Melee Weapon]], [[Armor]], [[Shield]]
|-
|-
|[[Transmute into Gem]]
|[[Transmute into Gem]]
|Melee Weapon
|[[:Category:Melee Weapons|Melee Weapon]]
|}
 
===Stars===
:Profession:Astrologist, Astronomer, Stargazer
 
Sultans associated with stars have events and items themed around celestial bodies.
{|class="wikitable"
! Possible [[Relic]] Properties of Star Sultans
|-
|-
|[[Light Manipulation]]
|Stars
|Melee Weapon, Armor, and Shields
|Improved {{favilink|Light Manipulation}}
|}
|[[:Category:Melee Weapons|Melee Weapon]], [[Armor]], [[Shield]]
===Time===
:Profession:Historian, Scribe
Sultans associated with time have historic events related to clocks and the concept of time itself.
{|class="wikitable"
! Possible [[Relic]] Properties of Time Sultans
|-
|-
|[[Temporal Fugue]]
|Time
|Melee Weapon, Armor, and Shields
|Improved {{favilink|Temporal Fugue}}
|}
|[[:Category:Melee Weapons|Melee Weapon]], [[Armor]], [[Shield]]
===Salt===
:Profession: Cook
Sultans associated with salt focus on salt, taste, and a lack of water.
 
{|class="wikitable"
! Possible [[Relic]] Properties of Salt Sultans
|-
|-
| +(1-2) Willpower
|Salt
|Melee Weapon
|Willpower Boost
|}
|[[:Category:Melee Weapons|Melee Weapon]], [[Armor]], [[Shield]]
===Ice===
:Profession: Geologist, Stargazer, Astronomer, Glassblower, Winter eremite
Sultans associated with ice have a wide swath of professions, but have event focused on snow, ice and the cold.
{|class="wikitable"
! Possible [[Relic]] Properties of Ice Sultans
|-
|-
|[[Freezing#Relic Freezing|Freezing (relic)]]
| rowspan="2" |Ice
|Melee Weapon
|Relic [[Freezing]]
|[[:Category:Melee Weapons|Melee Weapon]]
|-
|-
| +(20-30) cold resist
|High Cold Resistance Boost
|Armor and Shields
|[[Armor]], [[Shield]]
|}
===Scholarship===
:Profession: Scholar, Scribe, Philosopher, Scientist, Historian
Sultans who focus on scholarship are dedicated to pen and paper and an understanding of the world.
{|class="wikitable"
! Possible [[Relic]] Properties of Scholarship Sultans
|-
|-
|[[Discharge a clockwork beetle friend]]
| rowspan="2" |Scholarship
|Melee Weapon
|[[Beetle Host]]
|[[:Category:Melee Weapons|Melee Weapon]]
|-
|-
| +(1-2) Intelligence
|Intelligence Boost
|Armor and Shields
|[[Armor]], [[Shield]]
|}
 
===Might===
:Profession: Soldier, Gladiator
Sultans that are associated with Might focus on bloody combat and a lust for fighting.
{|class="wikitable"
! Possible [[Relic]] Properties of Might Sultans
|-
|-
| +(1-2) Strength
|Might
|Melee Weapon,Armor
|Strength Boost
|[[:Category:Melee Weapons|Melee Weapon]]. [[Armor]], [[Shield]]
|-
|-
|[[Reflect]]
| rowspan="2" |Travel
|Armor and Shields
|Improved {{favilink|Teleportation}}
|[[:Category:Melee Weapons|Melee Weapon]], [[Armor]], [[Shield]]
|-
|-
|[[Clairvoyance]]
|Move Speed Boost
|Armor and Shields
|[[Armor]], [[Shield]]
|}
===Chance===
:Profession: Gambler
Gambling sultans have their historic events themed around precious metals like gold, and games of chance.
{|class="wikitable"
! Possible [[Relic]] Properties of Chance Sultans
|-
|-
| rowspan="2" |Chance
|[[The Fates have their way]]
|[[The Fates have their way]]
|Melee Weapon
|[[:Category:Melee Weapons|Melee Weapon]]
|-
|-
|[[Blink]]
|[[Blink]]
|Armor and Shields
|[[Armor]], [[Shield]]
|}
 
===Circuitry===
:Profession: Tinker, Electrician
Sultans focused on circutry enjoy wires and electrical currents.
{|class="wikitable"
! Possible [[Relic]] Properties of Circuitry Sultans
|-
|[[Electrical Generation]]
|Melee Weapon, Armor, Shields
|}
===Travel===
:Profession: Explorer, Nomad
Travelling sultans are focused around events about exploring territory, and common traveling materials such as tents and compasses.
{|class="wikitable"
! Possible [[Relic]] Properties of Travel Sultans
|-
|[[Teleportation]]
|Melee Weapon, Armor, Shields
|-
| +(8 + (Tier - 1) *3 + Random(1-4)) [[Movespeed]]
|Armor and Shields
|-
|-
|[0-4] * 5 + (Tier - 1) * 10 + 20 Carry bonus
|Circuitry
|Armor and Shields
|Improved {{favilink|Electrical Generation}}
|[[:Category:Melee Weapons|Melee Weapon]], [[Armor]], [[Shield]]
|}
|}


[[Category:Lore]]
[[Category:History]][[Category:Narrative Entities]]
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