Sunder Mind: Difference between revisions

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{{Mutation
{{Mutation
| title = {{PAGENAME}}
| title = {{PAGENAME}}
| image = none
| image = {{mutation page image}}
| type = Mental
| type = Mental
| cost = 4
| cost = 4
| id = SunderMind
| id = SunderMind
| code = du
| startingmutation = yes
| gameversion = 2.0.206.63
| desc = You sunder the mind of an enemy, leaving them reeling in pain.\n\nFor up to 10 rounds, you engage in psychic combat with an opponent, dealing damage each round.\nTaking any action other than passing the turn will break the connection.\nEach round you make a mental attack vs mental armor (MA).\nDamage increment: &C(level based)\nAfter the tenth round, you deal bonus damage equal to the total amount of damage you've done so far.\nRange: sight\nCooldown: 80 rounds
| desc = You sunder the mind of an enemy, leaving them reeling in pain.\n\nFor up to 10 rounds, you engage in psychic combat with an opponent, dealing damage each round.\nTaking any action other than passing the turn will break the connection.\nEach round you make a mental attack vs mental armor (MA).\nDamage increment: &C(level based)\nAfter the tenth round, you deal bonus damage equal to the total amount of damage you've done so far.\nRange: sight\nCooldown: 80 rounds
| realitydistort =no
| realitydistort =no
| gameversion = 2.0.201.69
}}'''Sunder Mind''' is a [[Mutations#Mental Mutations|mental mutation]] that can be used on a creature to deal [[damage|mental damage]] every round for ten rounds.  
}}'''Sunder Mind''' is a [[Mutations#Mental Mutations|mental mutation]] that can be used on a creature to deal [[damage|mental damage]] every round for ten rounds.  


This mutation grants the "Sunder Mind" activated ability, which when used, will prompt the player to select a tile somewhere within the current zone. Any tile can be selected regardless of distance, so long as the tile is visible. Sunder Mind will only succeed if it is used on a creature with a mind.
This mutation grants the "Sunder Mind" activated ability, which when used, will prompt the player to select a tile somewhere within the current zone. Any tile can be selected regardless of distance, so long as the tile is visible or contains a creature detected by [[Sense Psychic]]. Sunder Mind will only succeed if it is used on a creature with a mind.


Selecting a tile containing a creature will cause both the user and the target to become "locked in psychic battle".{{Code Reference|namespace=XRL.World.Effect|class=MemberOfPsychicBattle}} This status condition causes the target to take damage determined by mutation level every round, allows the attacker and target to see each other even if they are in darkness, behind [[Properties#Occluding|occluding]] objects, or [[Invisibility|invisible]], and prevents any other creatures from using Sunder Mind on the attacker or target. The psychic battle will continue for ten rounds or until [[#Interrupting Sunder Mind|interrupted]].  
Selecting a tile containing a creature will cause both the user and the target to become "locked in psychic battle".{{Code Reference|namespace=XRL.World.Effect|class=MemberOfPsychicBattle}} This status condition causes the target to take damage determined by mutation level every round, allows the attacker and target to see each other even if they are in darkness, behind [[Properties#Occluding|occluding]] objects, or [[Invisibility|invisible]], and prevents any other creatures from using Sunder Mind on the attacker or target. The psychic battle will continue for ten rounds or until [[#Interrupting Sunder Mind|interrupted]].  
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On the tenth round, the target will suffer additional damage equal to the total damage done during the previous 9 rounds; if this damage instance kills them, their head will explode.  
On the tenth round, the target will suffer additional damage equal to the total damage done during the previous 9 rounds; if this damage instance kills them, their head will explode.  


As it deals mental damage, Sunder Mind must penetrate a creatures [[Mental Armor]] in order to deal damage. Normal [[PV#Penetration Formula|penetration rolls]] take place each round damage is dealt, with the user's {{PV}}PV value equal to their [[Ego]] modifier or '''mutation level - 2''' (whichever is higher), rolled against the target's MA.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=SunderMind|name=SunderMind}}
As it deals mental damage, Sunder Mind must penetrate a creature's [[Mental Armor]] in order to deal damage. Normal [[PV#Penetration Formula|penetration rolls]] take place each round damage is dealt, with the user's {{PV}}PV value equal to their [[Ego]] modifier or '''mutation level - 2''' (whichever is higher), rolled against the target's MA.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=SunderMind|name=SunderMind}} The damage increment denotes the mental damage inflicted per penetration.


== Interrupting Sunder Mind ==
== Interrupting Sunder Mind ==
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* Either the attacker or target moves to a new [[zone]] (this includes climbing up or down stairs)
* Either the attacker or target moves to a new [[zone]] (this includes climbing up or down stairs)
* Sunder Mind is successfully reflected by [[Mental Mirror]]
* Sunder Mind is successfully reflected by [[Mental Mirror]]
* The attacker is hurt by damage reflection effects
* The attacker is hurt by damage [[Reflect|reflection]] effects


A sunder mind attack will '''''not''''' be interrupted if:
A sunder mind attack will '''''not''''' be interrupted if:
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== Advantages & Disadvantages ==
== Advantages & Disadvantages ==
{{Opinion}}
{{Opinion}}
=== Advantages ===
=== Advantages ===
 
* Can be used to deal damage to any targets within sight no matter the distance, including enemies revealed via {{favilink|Clairvoyance}}
* Can be used to deal damage to any targets within sight no matter the distance, including enemies revealed via [[Clairvoyance]]
* Deals very high damage if the tenth round is reached
* Deals very high damage if the tenth round is reached
* Deals damage against Mental Armor rather than [[Armor Value]]
* Deals damage against Mental Armor rather than {{AV}}[[Armor Value]]
* Synergizes well with high AV equipment and abilities. For example, you can tighten your [[Carapace]] before sundering an enemy's mind.
* Synergizes well with high {{AV}}AV equipment and abilities- for example, you can tighten your {{favilink|Carapace}} before sundering an enemy's mind
 
=== Disadvantages ===
=== Disadvantages ===
* High cost on character creation
* High cost on character creation
* The user must remain totally still and cannot act in any way without breaking the connection, making usage dangerous in close quarters
* The user must remain totally still and cannot act in any way without breaking the connection, making usage dangerous in close quarters
* High base cooldown  
* High base cooldown  
* Does not work against creatures that do not possess a mind, such as [[:Category:Oozes (faction)|oozes]] and plants
* Does not work against creatures with a [[mental shield]], such as robots, [[:Category:Oozes (faction)|oozes]] and plants
 
==Creatures with Sunder Mind==
{{Creatures with the mutation|Sunder Mind}}
 
== Trivia ==
== Trivia ==
* Sunder Mind was one of the mutations revamped in the Tomb of the Eaters patch. Before, Sunder Mind was a single large attack against a creature. This was less damage overall compared to the new version, but had the benefit (or point of suffering for players on the receiving end) of being instant. This old version still exists in game code under the mutation <code>MentalBlast</code>.
* Sunder Mind was one of the mutations revamped in the Tomb of the Eaters patch. Before, Sunder Mind was a single large attack against a creature. This was less damage overall compared to the new version, but had the benefit (or point of suffering for players on the receiving end) of being instant. This old version still exists in game code under the mutation <code>MentalBlast</code>.
{{References|2.0.201.69}}
{{References|2.0.201.69}}
{{Mutation Navbox}}
{{Mutation Navbox}}
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