Swarm rack: Difference between revisions

476 bytes added ,  09:43, 4 February 2021
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(Added swarm turrets as source and suspensors as a way to carry)
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The {{name}} is the primary weapon of the {{favilink|Chrome Pyramid}}. It fires a barrage of missiles which do substantial damage to anything nearby - enemies, structures, and potentially even an incautious wielder. It can be obtained by [[disarming]] or [[dismember|dismembering]] a {{favilink|Chrome Pyramid}} or a {{favilink|swarm turret}}. It is one of the few items that can be disassembled for {{bits|8}}.
The {{name}} is the primary weapon of the {{favilink|Chrome Pyramid}}. It fires a barrage of missiles which do substantial damage to anything nearby - enemies, structures, and potentially even an incautious wielder. It can be obtained by [[disarming]] or [[dismember|dismembering]] a {{favilink|Chrome Pyramid}} or a {{favilink|swarm turret}}. It is one of the few items that can be [[Disassemble|disassembled]] for {{bits|8}}.


== How to Obtain ==
== How to Obtain ==
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If you prefer to fight up close, the [[serrated]] mod adds a 3% dismemberment chance to weapon attacks even when they fail to penetrate. The [[masterwork]] mod on an axe with [[Berserk!]] is another way to potentially dismember a Pyramid, as critical hits with melee weapons are guaranteed to penetrate at least once, which with Berserk active will guarantee dismemberment. Alternatively, you can use the [[Long Blade]] skill [[Swipe]], with [[Dueling Stance]], to disarm the Pyramid without dismembering it. All of these methods involve damaging it at least once, so it will become hostile and attack with its distortion field afterwards. If you accidentally penetrate the Pyramid's armor without removing the {{name}}, or it is hostile by default, you will also have to contend with its rockets. To get through the force field, you can use the methods above, or a {{favilink|force modulator}}.
If you prefer to fight up close, the [[serrated]] mod adds a 3% dismemberment chance to weapon attacks even when they fail to penetrate. The [[masterwork]] mod on an axe with [[Berserk!]] is another way to potentially dismember a Pyramid, as critical hits with melee weapons are guaranteed to penetrate at least once, which with Berserk active will guarantee dismemberment. Alternatively, you can use the [[Long Blade]] skill [[Swipe]], with [[Dueling Stance]], to disarm the Pyramid without dismembering it. All of these methods involve damaging it at least once, so it will become hostile and attack with its distortion field afterwards. If you accidentally penetrate the Pyramid's armor without removing the {{name}}, or it is hostile by default, you will also have to contend with its rockets. To get through the force field, you can use the methods above, or a {{favilink|force modulator}}.


Swarm turrets are frequently set up by {{favilink|dynamic turret tinker|plural}} at lower levels of underground. Although its a long way to get there, a hunt itself will be a lot easier - unlike {{favilink|Chrome Pyramid|plural}} turrets dont have a nigh-impregnable defences, don't have a melee attack, don't require dealing with forcefield, don't teleport or regenerate ammo. Tinker itself is harmless and if you somehow obtained a {{favilink|military security card}} - turrets can be powered down immediately after construction. With high enough [[reputation]] with [[robots]] it becomes almost risk-free hunt.
{{favilink|swarm turret|plural}} are frequently set up by {{favilink|dynamic turret tinker|plural}} at lower levels of underground. Although its a long way to get there, a hunt itself will be a lot easier - unlike {{favilink|Chrome Pyramid|plural}} turrets dont have a nigh-impregnable defences, don't have a melee attack, don't require dealing with forcefield, don't teleport or regenerate ammo. Tinker itself is harmless and if you somehow obtained a {{favilink|military security card}} - turrets can be powered down immediately after construction. With high enough [[reputation]] with [[robots]] it becomes almost risk-free hunt.


== Advantages and Disadvantages ==
== Advantages and Disadvantages ==
{{Opinion}}
{{Opinion}}
=== Advantages ===
=== Advantages ===
* It has an extraordinarily high theoretical damage output per turn, as it fires 10 rockets per shot, each of which does a large amount of damage.
* '''Theoretically''', it has an extraordinarily high damage output per turn, as it fires 10 rockets per shot, each of which does a large amount of damage.


=== Disadvantages ===
=== Disadvantages ===
* It is incredibly heavy, weighing 1500 lbs by default. This can be reduced to 750 lbs. with the [[Strapping Shoulders]] skill (from unlocking the [[Heavy Weapon]] skill tree), and further with the [[Slender]] and [[Willowy]] item mods. Although requiring rather underwhelming [[Tinker III]] skill, [[Fitted with suspensors]] mod is another way of dealing with rack's enormous weight. With these, it becomes feasible to carry the {{name}} itself; however, it also requires a huge number of [[HE Missile|HE Missiles]], each of which weighs 2 lb.. A single full shot takes 20 lbs., and filling up the ammo takes 200 lbs.
* It is incredibly heavy, weighing 1500 lbs by default. This can be reduced to 750 lbs. with the [[Strapping Shoulders]] skill (from unlocking the [[Heavy Weapon]] skill tree), and further with the [[Slender]] and [[Willowy]] item mods. Although requiring rather underwhelming [[Tinker III]] skill, [[Fitted with suspensors]] mod is another way of dealing with rack's enormous weight. With either of methods, it becomes feasible to carry the {{name}} itself; however, it also requires a huge number of [[HE Missile|HE Missiles]], each of which weighs 2 lb.. A single full shot takes 20 lbs., and filling up the ammo takes 200 lbs.


* It takes up both Arm slots and the Back slot, in addition to 2 Missile Weapon slots. This makes it impossible to wear with a [[nylon bodypack]] which might otherwise make the weight more bearable, or any other of the many useful items in those slots.
* It takes up both Arm slots and the Back slot, in addition to 2 Missile Weapon slots. This makes it impossible to wear with a [[nylon bodypack]] which might otherwise make the weight more bearable, or any other of the many useful items in those slots.


* Its low accuracy means that its damage output is very unreliable in practice. It can miss relatively nearby enemies and hit neutral or friendly creatures. It also cannot be used in tight quarters, due to its explosive damage.
* Its low accuracy means that its damage output is very unreliable in practice. It can miss relatively nearby enemies and hit neutral or friendly creatures.
 
* Due to its explosive nature, it cannot be used in tight quarters and very likely to destroy any loot dropped by enemies or lying around.
 
* It doesn't even have a high enough monetary value, especially when taking in account all associated obtainment and logistical troubles - lowly {{favilink|laser rifle}} is worth more than double of this piece of unobtanium. Truly, the best action you can do with that thing is [[Disassemble|scrap]] it on spot for all three high-tier bits it holds.


{{Missile Weapon Navbox}}
{{Missile Weapon Navbox}}


[[Category:Heavy Weapons]]
[[Category:Heavy Weapons]]
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