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| extra = {{Extra info|empsensitive = yes | twohanded = no | metal = yes | energycellrequired = yes}} | | extra = {{Extra info|empsensitive = yes | twohanded = no | metal = yes | energycellrequired = yes}} | ||
| inheritingfrom = MeleeWeapon | | inheritingfrom = MeleeWeapon | ||
| dynamictable = {{Dynamic object| | | dynamictable = {{Dynamic object|MeleeWeapons|Syphon Baton}} </br>{{Dynamic object|Items|Syphon Baton}} | ||
| unidentifiedimage = syphon baton unidentified.png | | unidentifiedimage = syphon baton unidentified.png | ||
| unidentifiedname = weird artifact | | unidentifiedname = weird artifact | ||
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Weapon Class: Cudgel (dazes on critical hit){{)}}}} | Weapon Class: Cudgel (dazes on critical hit){{)}}}} | ||
{{Qud shader|rules|{{(}}On a successful hit, drains electrical charge from its target and its target's equipment and transfers the charge to the energy cell slotted into itself.{{)}}}} | {{Qud shader|rules|{{(}}On a successful hit, drains electrical charge from its target and its target's equipment and transfers the charge to the energy cell slotted into itself.{{)}}}} | ||
| categories = | | categories = Melee Weapons | ||
| gameversion = 2.0.203. | | gameversion = 2.0.203.49 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> |