Syphon baton: Difference between revisions

6 bytes added ,  18:11, 22 June 2022
Updated by Plutovi with game version 2.0.203.49 using QBE v1.0rc2
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(Updated by Plutovi with game version 2.0.203.49 using QBE v1.0rc2)
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| extra = {{Extra info|empsensitive = yes | twohanded = no | metal = yes | energycellrequired = yes}}
| extra = {{Extra info|empsensitive = yes | twohanded = no | metal = yes | energycellrequired = yes}}
| inheritingfrom = MeleeWeapon
| inheritingfrom = MeleeWeapon
| dynamictable = {{Dynamic object|Items|Syphon Baton}} </br>{{Dynamic object|MeleeWeapons|Syphon Baton}}
| dynamictable = {{Dynamic object|MeleeWeapons|Syphon Baton}} </br>{{Dynamic object|Items|Syphon Baton}}
| unidentifiedimage = syphon baton unidentified.png
| unidentifiedimage = syphon baton unidentified.png
| unidentifiedname = weird artifact
| unidentifiedname = weird artifact
Line 33: Line 33:
Weapon Class: Cudgel (dazes on critical hit){{)}}}}
Weapon Class: Cudgel (dazes on critical hit){{)}}}}
{{Qud shader|rules|{{(}}On a successful hit, drains electrical charge from its target and its target's equipment and transfers the charge to the energy cell slotted into itself.{{)}}}}
{{Qud shader|rules|{{(}}On a successful hit, drains electrical charge from its target and its target's equipment and transfers the charge to the energy cell slotted into itself.{{)}}}}
| categories = Cudgels
| categories = Melee Weapons
| gameversion = 2.0.203.20
| gameversion = 2.0.203.49
}}
}}
<!-- END QBE -->
<!-- END QBE -->
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