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{{Mutation | {{Mutation | ||
| title = {{PAGENAME}} | | title = {{PAGENAME}} | ||
| image = | | image = {{mutation page image}} | ||
| type = Mental | | type = Mental | ||
| cost = 1 | | cost = 1 | ||
| id = Telepathy | | id = Telepathy | ||
| desc = You may communicate with others through the psychic aether. | | desc = You may communicate with others through the psychic aether. | ||
Chat with anyone in vision\nTakes you much less time to issue orders to companions | Chat with anyone in vision\nTakes you much less time to issue orders to companions | ||
| realitydistort = yes | | realitydistort = yes | ||
| startingmutation = yes | |||
| gameversion = 2.0.206.63 | |||
}} | }} | ||
{{Name}} is a [[Mutations#Mental Mutations|mental mutation]] that allows the player to telepathically communicate with other creatures. | {{Name}} is a [[Mutations#Mental Mutations|mental mutation]] that allows the player to telepathically communicate with other creatures. | ||
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Players with Telepathy who have lost their tongue due to [[glotrot]] can still perform speaking actions as normal, such as conversing with creatures and using [[Proselytize]]. | Players with Telepathy who have lost their tongue due to [[glotrot]] can still perform speaking actions as normal, such as conversing with creatures and using [[Proselytize]]. | ||
Using Telepathy on a creature who is [[asleep]] will open a dialogue box containing a random passage generated by Markov chain, written in {{Qud text|&ccyan}} text and meant to represent the creature's dreams. [[Birds]] will have the text of their dreams "birdified", interspersing the passage with "caws". Aquatic creatures will have it interspersed with "blubs" instead. | |||
Finally, players with Telepathy will have no action cost when directing companions. | Finally, players with Telepathy will have no action cost when directing companions. | ||
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Attempting to use Telepathy on a creature caught within a {{favilink| | Attempting to use Telepathy on a creature caught within a {{favilink|stasis field}} returns the following: | ||
{{Qud quote|You can dimly sense [subject]'s mind, but it is unresponsive.}} | {{Qud quote|You can dimly sense [subject]'s mind, but it is unresponsive.}} | ||
Attempting to use Telepathy on a creature who is exhausted (such as after using | Attempting to use Telepathy on a creature who is exhausted (such as after using {{favilink|Disintegration}}) returns the following: | ||
{{Qud quote|[Subject]'s mind is present, but doesn't seem to be responding to you at all.}} | {{Qud quote|[Subject]'s mind is present, but doesn't seem to be responding to you at all.}} | ||
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Failing Telepathy for any other reason returns the following: | Failing Telepathy for any other reason returns the following: | ||
{{Qud quote|You cannot seem to make contact with [subject].}} | {{Qud quote|You cannot seem to make contact with [subject].}} | ||
== Advantages & Disadvantages == | == Advantages & Disadvantages == | ||
{{Opinion}} | {{Opinion}} | ||
=== Advantages === | === Advantages === | ||
* Very low cost on character creation | * Very low cost on character creation | ||
* | * Reduces the action point cost for directing companions to almost nothing, which synergizes well with {{favilink|Beguiling}} or [[Proselytize]] | ||
* Almost completely counters glotrot | * Almost completely counters glotrot | ||
* Allows the player to check if a creature is mindless from a distance, preventing accidental use of {{favilink|Domination}} or Beguiling on immune targets | |||
* Allows the player to read the dreams of sleeping creatures, which is a markov chain. Like all text that use markov chains, these dreams can have any information that can be found in markov books such like the location of {{favilink|ruin of house isner}} or any cure in the {{favilink|Corpus Choliys}}.{{Code Reference|class=ConversationScript}} | |||
=== Disadvantages === | === Disadvantages === | ||
* Talking with creatures via Telepathy does not afford the player any advantages over talking with them normally, save for being able to talk from a distance | * Talking with creatures via Telepathy does not afford the player any advantages over talking with them normally, save for being able to talk from a distance | ||
* Does not allow the player to conduct trade or perform the water ritual when talking via Telepathy | * Does not allow the player to conduct trade or perform the water ritual when talking via Telepathy | ||
==Creatures with Telepathy== | |||
{{Creatures with the mutation|Telepathy}} | |||
{{References|2.0.201.86}} | |||
{{Mutation Navbox}} | {{Mutation Navbox}} |