Temperature: Difference between revisions

430 bytes added ,  02:19, 30 April 2020
Provided the requested missing information regarding freezing and quickness reduction. Also fixed incorrect descriptions of brittle and freezing temperature.
(Created page with "{{stub}} {{As Of Patch|2.0.196.1}} '''Temperature''' is one mechanic that has a passive effect. In Qud, the default ambient temperature of the world is 25. There is no unit fo...")
 
(Provided the requested missing information regarding freezing and quickness reduction. Also fixed incorrect descriptions of brittle and freezing temperature.)
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{{As Of Patch|2.0.196.1}}
{{As Of Patch|2.0.196.1}}
'''Temperature''' is one mechanic that has a passive effect. In Qud, the default ambient temperature of the world is 25. There is no unit for temperature in game, but will be referred to as T in this article as shorthand. For each object, there are usually four important temperature thresholds:
'''Temperature''' is one mechanic that has a passive effect. In Qud, the default ambient temperature of the world is 25. There is no unit for temperature in game, but will be referred to as T in this article as shorthand. For each object, there are usually four important temperature thresholds:
* Brittle temperature, the temperature an object becomes [[frozen]] (by default, this is -100T)
* Freezing temperature, the temperature an object becomes [[frozen]] (by default, this is -100T)
* Freezing temperature, the temperature an object starts to freeze (default 0T)
* Brittle temperature, the temperature an object starts to freeze (default 0T)
* Flaming temperature, the temperature an object becomes [[flaming]] (default 350T)
* Flaming temperature, the temperature an object becomes [[flaming]] (default 350T)
* Vapor temperature, the temperature an object is vaporized (and instantly destroyed). (default 10,000T)
* Vapor temperature, the temperature an object is vaporized (and instantly destroyed). (default 10,000T)
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==Forced temperature change==
==Forced temperature change==
Temperature changes require the object and the heat source to be in the same phase. Heat and Cold resist are the percentage that harmful temperature changes actually affect the object. For example, a 25 heat resist from a {{favilink|issachari sun veil}} mean harmful positive heat increases will be decreased by 25%. "Harmful" temperature changes refer only to a temperature change were it would bring the object's temperature to greater than 50 or less than 25. Heat and cold resist do not change how temperature changes between 25-50T. If the creature has [[Fatty Hump]], all temperature changes are halved, including cooling down when on fire, or heating up when cold.
Temperature changes require the object and the heat source to be in the same phase. Heat and Cold resist are the percentage that harmful temperature changes actually affect the object. For example, a 25 heat resist from a {{favilink|issachari sun veil}} mean harmful positive heat increases will be decreased by 25%. "Harmful" temperature changes refer only to a temperature change were it would bring the object's temperature to greater than 50 or less than 25. Heat and cold resist do not change how temperature changes between 25-50T. If the creature has [[Fatty Hump]], all temperature changes are halved, including cooling down when on fire, or heating up when cold.
=Cold=
=Cold=
Cold is any negative temperature change. The following are examples of things that cause decreases in temperature:
Cold is any negative temperature change. The following are examples of things that cause decreases in temperature:
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==Freezing==
==Freezing==
{{Missing info|What is the formula that alters quickness based on temperature?}}
An entity's quickness is reduced by 50 times the absolute value of their current temperature divided by their freezing temperature (both measured relative to their brittle temperature) rounded down (which means a temperature of -45 will for the player character result in a quickness reduction of 22) if they are freezing. If frozen, however, they will be unable to move or perform any physical actions but will not have their quickness reduced; most mental actions, however, can still be performed while frozen.


=Heat=
=Heat=
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