Templar phylactery: Difference between revisions

1,366 bytes added ,  22:26, 30 August 2019
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imported>Trashmonks
(Created by Teamtoto using QBE v1.0rc1)
 
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[[Category:Tools]]
[[Category:Tools]]
The {{name}} is an togglable artifact that can summon a legendary {{favilink|Wraith-Knight Templar}}. It is made of 4 bits: two randomly decided by game creation between {{bits|A}}, {{bits|B}}, {{bits|C}}, and {{bits|D}} bits, and {{bits|46}} bits. {{favilink|phylactery squire|plural}} use these to fight for them as they hide away from danger.
==Wraith Knight==
{{Main|Wraith-Knight Templar}}
The summoned Wraith-Knight will be [[holographic]], meaning that they are able to pass through walls and will be invulnerable to all conventional damage. Their melee weapon will also be modded to be [[psionic]].<ref><code>XRL.World.Parts.TemplarPhylactery</code></ref> The only way to destroy the Wraith-Knight (aside from exploits) is to kill the {{favilink|phylactery squire}} holding the {{name}}. If the player character activated it, it must be shut off. They cannot be [[beguiling|beguiled]] or [[proselytized]].<ref><code>ObjectBlueprints.xml</code></ref>
The summoned Knight will not be considered a follower of the summoner. This means that they will only strike at what has negative reputation with the [[Putus Templar]] Faction, including the player. If the player character is friendly with the Putus Templar, they will likewise not attack creatures hostile to the player character unless the player character is damaged first.
==References==
<references/>