Template:Inventory: Difference between revisions

897 bytes removed ,  15:40, 3 July 2022
m
support * argument for quantity
m (don't show /MaxPV for vibro weapons)
m (support * argument for quantity)
 
(6 intermediate revisions by 2 users not shown)
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<noinclude>{{#cargo_declare:_table=Inventory|Item=String|Quantity=String|Equipped=Boolean|Chance=Integer}}[[Category:Cargo Store Templates]]</noinclude><includeonly>{{#cargo_store:_table=Inventory|Item={{{1|}}}|Quantity={{{2|1}}}|Equipped={{{3|no}}}|Chance={{{4|100}}}}}<div class="qud-inventory-item"><div class="qud-inv-favilink-wrapper"><!-- BEGIN qud-inv-favilink-wrapper
<noinclude>{{#cargo_declare:_table=Inventory|Item=String|ItemID=String|Population=String|Quantity=String|Equipped=Boolean|Chance=Integer|JoinKey=String}}[[Category:Cargo Store Templates]]</noinclude><includeonly>{{#cargo_store:_table=Inventory
|Item={{#ifeq:{{{5|no}}}|yes||{{ID to page|{{{1|}}}}}}}
|ItemID={{#ifeq:{{{5|no}}}|yes||{{{1|}}}}}
|Population={{#ifeq:{{{5|no}}}|yes|{{{1|}}}|}}
|Quantity={{{2|1}}}
|Equipped={{{3|no}}}
|Chance={{{4|100}}}
|JoinKey={{FULLPAGENAME}}}}<!--


-->{{favilink|{{{1}}}|displayname-tooltip-override}}<!--
  CONTENT START


BEGIN weapon stats (damage/pv)
-->{{#invoke:Inventory| main |{{{1|}}}|{{{2|1}}}|{{{3|no}}}|{{{4|100}}}|{{{5|no}}}}}</includeonly><noinclude>
 
--><span class="qud-inline-weap-stats"><!--
 
-->{{#ifeq:
 
{{#cargo_query:tables=ItemsTable,GeneralData|join on =ItemsTable._pageName=GeneralData._pageName|fields=CONCAT(Vibro)|where=GeneralData.PlainName='{{{1}}}' AND Damage <> ''|default=0|no html}}
 
|1
|{{#vardefine:pv|≈}}
 
}}{{#ifeq:
 
    {{#varexists:pv}}
 
    |1
    |{{#cargo_query:tables=ItemsTable,GeneralData|join on =ItemsTable._pageName=GeneralData._pageName|fields=CONCAT('{{heart}}','<span class="qud-inline-damage">',Damage,'</span>',' {{PV}}','<span class="qud-inline-pv">','{{#var:pv}}','</span>')=A|where=GeneralData.PlainName='{{{1}}}' AND Damage <> ''|default=}}
 
    |{{#cargo_query:tables=ItemsTable,GeneralData|join on =ItemsTable._pageName=GeneralData._pageName|fields=CONCAT('{{heart}}','<span class="qud-inline-damage">',Damage,'</span>',' {{PV}}','<span class="qud-inline-pv">',BasePV,'<span style="color:#155352;">/',MaxPV,'</span></span>')=A|where=GeneralData.PlainName='{{{1}}}' AND Damage <> ''|default=}}
 
}}<!--
 
--></span><!-- END weapon stats
 
--></div><!-- END qud-inv-favilink-wrapper
 
--><span class="qud-item-qty">x{{{2|1}}}<!-- ITEM QUANTITY
 
--><span class="qud-item-chance chance-{{{4|100}}}">({{{4|100}}}%)</span><!-- ITEM CHANCE
 
--></span></div></includeonly><noinclude>


Template for inventory items that a Character is carrying. Meant for use in the <code>Character</code> template.
Template for inventory items that a Character is carrying. Meant for use in the <code>Character</code> template.
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|-
|-
! 2nd argument
! 2nd argument
| quantity. defaults to 1
| quantity. defaults to 1. Can be set to '*' in combination with 5th argument set to 'yes' to represent a complex population that might return various items.
|-
|-
! 3rd argument
! 3rd argument
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! 4th argument
! 4th argument
| percent chance that the item will be in the character's inventory. 100 by default.
| percent chance that the item will be in the character's inventory. 100 by default.
|-
! 5th argument
| 'yes' if this is a population table name. 'no' if this is a normal object ID.
|}
|}