8,290
edits
m (Add default renderstring if unspecified (the game uses . )) |
m (m - remove default renderstr from template (but leave it for storage in cargo, so we don't store the literal string "{{{renderstr}}}" as DisplayChar)) |
||
Line 68: | Line 68: | ||
{{#if: {{{reputationbonus|}}}|{{Infobox row|Reputation Bonus|{{{reputationbonus}}} }} }} | {{#if: {{{reputationbonus|}}}|{{Infobox row|Reputation Bonus|{{{reputationbonus}}} }} }} | ||
<!--Renderstring, with the ColorString appended before it--> | <!--Renderstring, with the ColorString appended before it--> | ||
{{#if: {{{renderstr| | {{#if: {{{renderstr|}}}| {{infobox row|Character|{{Qud char|{{{colorstr|&y}}}|{{{renderstr|}}}}} }} }} | ||
<!--This is the name of the object in ObjectBlueprints.xml--> | <!--This is the name of the object in ObjectBlueprints.xml--> | ||
{{#if: {{{id|}}} | {{infobox row|ID|{{{id}}} }} }} | {{#if: {{{id|}}} | {{infobox row|ID|{{{id}}} }} }} |