Template:ItemTemplate: Difference between revisions

made render string console again and also added a tooltip for PV
mNo edit summary
(made render string console again and also added a tooltip for PV)
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</noinclude><includeonly>
</noinclude><includeonly>
{{#cargo_store:_table=Items|Title={{{title|}}}|Level={{{lv|}}}|BasePV={{{pv|4}}}|MaxPV={{{maxpv|{{{pv|4}}}}}}|Vibro={{{vibro|no}}}|PoweredPV={{{pvpowered|no}}}|HP={{{hp|}}}|AV={{{av|}}}|DV={{{dv|}}}|MA={{{ma|}}}|ToHit={{{tohit|}}}|Ammo={{{ammo|}}}|Accuracy={{{accuracy|}}}|Shots={{{shots|}}}|MaxAmmo={{{maxammo|}}}|MaxVolume={{{maxvol|}}}|LiquidGen={{{liquidgen|}}}|LiquidType={{{liquidtype|}}}|MaxCharge={{{maxcharge|}}}|ChargeUsed={{{chargeused|}}}|ChargePerDram={{{chargeperdram|}}}|Weight={{{weight|}}}|Commerce={{{commerce|}}}|Complexity={{{complexity|}}}|Tier={{{tier|}}}|Bits={{{bits|}}}|CanBuild={{{canbuild|no}}}|CanDisassemble={{{candisassemble|no}}}|Skill={{{skill|}}}|RenderString={{{renderstr|}}}|ColorString={{{colorstr|}}}|ObjectID={{{id|}}}|BookID={{{bookid|}}}|LightRadius={{{lightradius|}}}|Hunger={{{hunger|}}}|Thirst={{{thirst|}}}|TwoHanded={{{twohanded|no}}}|Metal={{{metal|no}}}|LightProjectile={{{lightprojectile|no}}}|Extra={{{extra|}}}|AgilityBonus={{{agility|}}}|StrengthBonus={{{strength|}}}|WillpowerBonus={{{willpower|}}}|ToughnessBonus={{{toughness|}}}|IntelligenceBonus={{{intelligence|}}}|EgoBonus={{{ego|}}}|Acid={{{acid|}}}|Electric={{{electric|}}}|Cold={{{cold|}}}|Heat={{{heat|}}}|Description={{{desc|}}}|WornOn={{{wornon|}}}|UsesSlots={{{usesslots|}}}}}
{{#cargo_store:_table=Items|Title={{{title|}}}|Level={{{lv|}}}|BasePV={{{pv|4}}}|MaxPV={{{maxpv|{{{pv|4}}}}}}|Vibro={{{vibro|no}}}|PoweredPV={{{pvpowered|no}}}|HP={{{hp|}}}|AV={{{av|}}}|DV={{{dv|}}}|MA={{{ma|}}}|ToHit={{{tohit|}}}|Ammo={{{ammo|}}}|Accuracy={{{accuracy|}}}|Shots={{{shots|}}}|MaxAmmo={{{maxammo|}}}|MaxVolume={{{maxvol|}}}|LiquidGen={{{liquidgen|}}}|LiquidType={{{liquidtype|}}}|MaxCharge={{{maxcharge|}}}|ChargeUsed={{{chargeused|}}}|ChargePerDram={{{chargeperdram|}}}|Weight={{{weight|}}}|Commerce={{{commerce|}}}|Complexity={{{complexity|}}}|Tier={{{tier|}}}|Bits={{{bits|}}}|CanBuild={{{canbuild|no}}}|CanDisassemble={{{candisassemble|no}}}|Skill={{{skill|}}}|RenderString={{{renderstr|}}}|ColorString={{{colorstr|&amp;y}}}|ObjectID={{{id|}}}|BookID={{{bookid|}}}|LightRadius={{{lightradius|}}}|Hunger={{{hunger|}}}|Thirst={{{thirst|}}}|TwoHanded={{{twohanded|no}}}|Metal={{{metal|no}}}|LightProjectile={{{lightprojectile|no}}}|Extra={{{extra|}}}|AgilityBonus={{{agility|}}}|StrengthBonus={{{strength|}}}|WillpowerBonus={{{willpower|}}}|ToughnessBonus={{{toughness|}}}|IntelligenceBonus={{{intelligence|}}}|EgoBonus={{{ego|}}}|Acid={{{acid|}}}|Electric={{{electric|}}}|Cold={{{cold|}}}|Heat={{{heat|}}}|Description={{{desc|}}}|WornOn={{{wornon|}}}|UsesSlots={{{usesslots|}}}}}
[[Category:Items]]
[[Category:Items]]


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<!--lists the max pv, with a default base pv of 4. if you want to change the base pv, set pv to(number)-->
<!--lists the max pv, with a default base pv of 4. if you want to change the base pv, set pv to(number)-->
<!--if you set vibro to yes, it will replace the pv with the match armor value symbol-->
<!--if you set vibro to yes, it will replace the pv with the match armor value symbol-->
{{#if: {{{pv|}}}{{{vibro|}}}{{{maxpv|}}} | {{infobox row|Base [[PV]]|{{Color | C |→}}{{#ifeq: {{{vibro|}}} | yes |{{Tooltip|The penetration of this weapon matches the enemy's armor value.|≈}}|{{{pv|4}}}{{Color | K |/{{{maxpv|{{{pv}}} }}} }} }} }} }}
{{#if: {{{pv|}}}{{{vibro|}}}{{{maxpv|}}} | {{infobox row|[[PV]]{{Tooltip|Base PV/Max PV}}|{{Color | C |→}}{{#ifeq: {{{vibro|}}} | yes |{{Tooltip|The penetration of this weapon matches the enemy's armor value.|≈}}|{{{pv|4}}}{{Color | K |/{{{maxpv|{{{pv}}} }}} }} }} }} }}
<!--does the object have no penetration when unpowered?-->
<!--does the object have no penetration when unpowered?-->
{{#ifeq: {{{pvpowered|}}}|yes| {{infobox row|PV (Unpowered)|{{Color | C |→}}4{{Color | K |/4}} }} }}
{{#ifeq: {{{pvpowered|}}}|yes| {{infobox row|PV (Unpowered)|{{Color | C |→}}4{{Color | K |/4}} }} }}
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{{#if: {{{skill|}}}    | {{infobox row|Skill Used|{{{skill}}} }} }}
{{#if: {{{skill|}}}    | {{infobox row|Skill Used|{{{skill}}} }} }}
<!--Renderstring, with the ColorString appended before it-->
<!--Renderstring, with the ColorString appended before it-->
{{#if: {{{renderstr|}}}| {{infobox row|Character|'''{{Qud text|{{{colorstr|&amp;y}}}{{{renderstr}}}}}''' }} }}
{{#if: {{{renderstr|}}}| {{infobox row|Character|<p style="font-family:Lucida Console, Consolas;">'''{{Qud text|{{{colorstr|&amp;y}}}{{{renderstr}}}}}'''</p> }} }}
<!--This is the name of the object in ObjectBlueprints.xml-->
<!--This is the name of the object in ObjectBlueprints.xml-->
{{#if: {{{id|}}}      | {{infobox row|ID|{{{id}}} }} }}
{{#if: {{{id|}}}      | {{infobox row|ID|{{{id}}} }} }}