Template:Qud dialogue:choice row

Revision as of 14:56, 4 July 2019 by Teamtoto (talk | contribs) (removed acceptquest and added its function to step)

for use in Template:Qud dialogue:choice only.

number choice number
tonode the next node this points to. case sensitive
text the text that is actually shown. defaults to tonode if not specified.
comment any additional notes.
end set end to something if the choice ends the dialogue. if end= fight, this changes to [Fight]
quest takes title of quest.
step takes the quest step id associated with it. if step = reward, links to the rewards section of the page and changes [Complete Quest Step] to [Recieve Quest Rewards]. Don't set this to anything if you already have acceptquest set to something. if step = accept, just links to the main quest page and changes the message to [Accept Quest]

Example

{{Qud dialogue:choice|
{{Qud dialogue:choice row|number=1|tonode=A|text=yadayadaydadayda blah blah blah blah blah|comment=any comment here!}}
{{!}}-
{{Qud dialogue:choice row|number=2|tonode=B|quest=What's Eating the Watervine?|step=Retrieve a girshling corpse}}}}
1) yadayadaydadayda blah blah blah blah blah any comment here!
2) BRetrieve a girshling corpse [Complete Quest Step: Retrieve a girshling corpse]