Template:Qud dialogue:choice row

Revision as of 19:31, 5 July 2019 by Teamtoto (talk | contribs) (Got rid of end and put its functionality in tonode like in game)

for use in Template:Qud dialogue:choice only.

number choice number. defaults to 1 if not specified.
tonode the next node this points to. case sensitive. if tonode = end or endfight, changes the link what it should be
text the text that is actually shown. defaults to tonode if not specified.
comment any additional notes.
quest takes title of quest.
step takes the quest step id associated with it. if step = reward, links to the rewards section of the page and changes [Complete Quest Step] to [Recieve Quest Rewards]. if step = accept, just links to the main quest page and changes the message to [Accept Quest]
quest2 for a second quest argument
step2

Example

{{Qud dialogue:choice|
{{Qud dialogue:choice row|number=1|tonode=end|text=yadayadaydadayda blah blah blah blah blah|comment=any comment here! |quest=quest 1|step=accept|quest2=quest 2|step2 = step 2}}
{{!}}- 
{{Qud dialogue:choice row|number=2|tonode=endfight|text = Text here!|comment = Another comment! Your mother smelled of elderberries.|}}}}
1) yadayadaydadayda blah blah blah blah blah any comment here![Accept Quest:quest 1][End]

[Complete Quest Step: step 2]

2) Text here! Another comment! Your mother smelled of elderberries.[Fight]