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[[Category:Items]] | |||
{{#invoke:infobox|infobox | |||
| rows = | |||
<!--lists the max pv, with a default base pv of 4. if you want to change the base pv, set pv = (number)--> | <!--lists the max pv, with a default base pv of 4. if you want to change the base pv, set pv = (number)--> | ||
{{#if: {{{pv|}}} | {{infobox row|[[PV]]|{{Color | C |→}}{{{pv}}}{{Color | K |/{{{maxpv|{{{pv}}}}}}}} }} }} | |||
<!--write damage in its dice form, ie. 1d2--> | <!--write damage in its dice form, ie. 1d2--> | ||
{{#if: {{{damage|}}} | {{infobox row|Base Damage|{{Color | R |♥}}{{{damage}}} }} }} | |||
{{#if: {{{av|}}} | {{infobox row|AV|{{Color | b |♦}}{{{av}}} }} }} | |||
{{#if: {{{dv|}}} | {{infobox row|DV|{{Color | y |o}}{{{dv}}} }} }} | |||
<!-- +/- a number to hit--> | |||
{{#if: {{{tohit|}}} | {{infobox row|To Hit|{{{tohit}}} }} }} | |||
{{#if: {{{ma|}}} | {{infobox row|MA|{{{ma}}} }} }} | |||
{{#if: {{{weight|}}} | {{infobox row|Weight|{{{weight}}}# }} }} | |||
{{#if: {{{commerce|}}}| {{infobox row|Value|{{{commerce}}} }} }} | |||
{{#if: {{{tier|}}} | {{infobox row|Tier|{{{tier}}} }} | |||
<!--Is the weapon two handed? (yes/no)--> | <!--Is the weapon two handed? (yes/no)--> | ||
{{#if: {{twohanded|}}}| {{infobox row|Two Handed|{{{twohanded}}} }} }} | |||
<!--What skill tree it uses, or its weapon class--> | <!--What skill tree it uses, or its weapon class--> | ||
{{#if: {{{type|}}} | {{infobox row|Type|{{{type}}} }} }} | |||
<!--This is the name of the object in ObjectBlueprints.xml--> | |||
{{#if: {{{id|}}} | {{infobox row|ID|{{{id}}} }} }} | |||
<!--if colorstr, is colored. This requires the letter by itself, without the &--> | |||
{{#if: {{{renderstr}}}| {{infobox row|Render String|{{#if: {{{colorstr|}}} | {{Color | {{{colorstr}}} |'''{{{renderstr}}}'''}} | {{{renderstr}}} }} }} | |||
<!--This is more specific stuff--> | |||
<!-- yes/no --> | |||
{{#if: {{{metal|}}} | {{infobox row|Metal|{{{metal}}} }} }} | |||
{{#if: {{{lightradius|}}}| {{infobox row|Light Radius|{{{lightradius}}} }} }} | |||
{{#if: {{{extra|}}} | {{infobox row|Other Properties|{{{extra}}} }} }} | |||
<!--Makes the attributes box show up if *any* of the attributes are filled out--> | |||
{{#if: {{{strength|}}}{{{agility|}}}{{{toughness|}}}{{{intelligence|}}}{{{willpower|}}}{{{ego|}}} | | |||
{{infobox row|Attributes|{{#if: {{{strength|}}} | <p style="color:#FFFFFF"> {{{strength}}} Strength</p>}}{{#if: {{{agility|}}} | <p style="color:#CFC041"> {{{agility}}} Agility</p>}}{{#if: {{{toughness|}}} | <p style="color:#D74200"> {{{toughness}}} Toughness</p>}}{{#if: {{{intelligence|}}} | <p style="color:rgb(51,102,255)"> {{{intelligence}}} Intelligence</p>}}{{#if: {{{willpower|}}} | <p style="color:#00C420"> {{{willpower}}} Willpower</p>}}{{#if: {{{ego|}}} | <p style="color:#DA5BD6"> {{{ego}}} Ego</p>}} }} }} | |||
}} | <!--Makes the resistances box show up if *any* of the resistances are filled out--> | ||
{{#if: {{{acid|}}}{{{electric|}}}{{{cold|}}}{{{heat|}}} | | |||
{{infobox row|Elemental Damage| | |||
{{#if: {{{acid|}}} | <p style="color:#00C420"> {{{acid}}} Acid</p>}}{{#if: {{{electric|}}} | <p style="color:#CFC041"> {{{electric}}} Electric</p>}}{{#if: {{{cold|}}} | <p style="color:#0096FF"> {{{cold}}} Cold</p>}}{{#if: {{{heat|}}} | <p style="color:#D74200"> {{{heat}}} Heat</p>}} }} }} | |||
}} | |||
{{#if: {{{desc|}}} | {{Quote | {{{desc}}} }} }} | |||
</syntaxhighlight> | </syntaxhighlight> | ||