Ten Things You Should Do When You Start to Play: Difference between revisions

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Weapons have a penetration value and a damage value
Weapons have a penetration value and a damage value
(for example, &C&y4 &R&y1d4). The penetration value represents the armor value
(for example, &C{{penetration}}&y4 &R{{heart}}&y1d4). The penetration value represents the armor value
that this weapon will usually penetrate with ease. The damage value
that this weapon will usually penetrate with ease. The damage value
represents the amount of damage this weapon deals per penetration.
represents the amount of damage this weapon deals per penetration.
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{&CArmor}
{&CArmor}
Most pieces of armor have an armor value and a dodge value
Most pieces of armor have an armor value and a dodge value
(for example, &b{{AV}}&y4 &K {{DV}}&y4)) that augment your own &b{{AV}}&yAV and &K{{DV}} &yDV (see &gAttributes&y).
(for example, &b{{AV}}&y4 &K {{DV}}&y4)) that augment your own &b{{AV}}&yAV and &K{{DV}}&yDV (see &gAttributes&y).
Pieces of armor may modify other statistics; 'l'ook at a piece of armor to
Pieces of armor may modify other statistics; 'l'ook at a piece of armor to
fully determine what it does.|Weapons and Armor}}
fully determine what it does.|Weapons and Armor}}