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= Save = | |||
{{Main|Save}} | {{Main|Save}} | ||
A save is a term derived from "saving throw", a term originating from tabletop role playing games as a defensive check to see if a player will take or avoid a harmful effect. Saves are usually referred to in the context "a ([[Attributes|attribute]]) save of difficulty (number)". | A save is a term derived from "saving throw", a term originating from tabletop role playing games as a defensive check to see if a player will take or avoid a harmful effect. Saves are usually referred to in the context "a ([[Attributes|attribute]]) save of difficulty (number)". | ||
By default, this is a {{dice tooltip|1d20}} roll that has the attribute's [[modifier]] added to the result. If this is greater than the difficulty specified, the "save" is successful and the attempted effect to apply will be ignored. | By default, this is a {{dice tooltip|1d20}} roll that has the attribute's [[modifier]] added to the result. If this is greater than the difficulty specified, the "save" is successful and the attempted effect to apply will be ignored. | ||
= Tier = | |||
In general, a tier represents the minimum level or a strength indicator of something. The tiers range from 1 to 8. Each tier is about 5 levels. Tier 1 is levels 1-4, tier 2 is 5-9, etc. This is for creatures, items, and terrain. | In general, a tier represents the minimum level or a strength indicator of something. The tiers range from 1 to 8. Each tier is about 5 levels. Tier 1 is levels 1-4, tier 2 is 5-9, etc. This is for creatures, items, and terrain. | ||
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