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Tier as such is fundamentally game-mechanical, primarily representing a design evaluation of roughly where something should be encountered in terms of player progression and/or exposure to danger. | Tier as such is fundamentally game-mechanical, primarily representing a design evaluation of roughly where something should be encountered in terms of player progression and/or exposure to danger. | ||
A related concept | A related concept, tied in with zone tier, is tech tier. Tech tier roughly represents the degree of technological sophistication required to create an item from scratch. The general idea of the tech tiers looks like: | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
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!Examples | !Examples | ||
|- | |- | ||
|1 | |0-1 | ||
|Early-to-mid ancient world technology. Wood, ceramics, natural fiber fabrics, bronze, iron, etc. | |Early-to-mid ancient world technology. Wood, ceramics, natural fiber fabrics, bronze, iron, etc. | ||
| | |{{favilink|folding cot}}, {{favilink|clay pitcher}}, {{favilink|boar-skin gloves}}, {{favilink|Bronze two-handed sword}}. | ||
|- | |- | ||
|2-3 | |2-3 | ||
|Late ancient world, medieval, early modern, and basic contemporary tech. Steel, steam power, gunpowder, gears, pendula. | |Late ancient world, medieval, early modern, and basic contemporary tech. Steel, steam power, gunpowder, gears, pendula. | ||
| | |{{favilink|iron maiden}}, {{favilink|Barathrum clock}}, {{favilink|chrome revolver}}, {{favilink|chain coif}}. | ||
|- | |- | ||
|4-5 | |4-5 | ||
|More sophisticated contemporary tech and near-future tech clearly inside our horizon of imagination. Folded carbide, efficient turbines, aerolizers, rocket power, circuits, vacuum tubes. | |More sophisticated contemporary tech and near-future tech clearly inside our horizon of imagination. Folded carbide, efficient turbines, aerolizers, rocket power, circuits, vacuum tubes. | ||
| | |{{favilink|solar power station}}, {{favilink|flamethrower}}, {{favilink|recycling suit}}, {{favilink|laser pistol}}. | ||
|- | |- | ||
|6-7 | |6-7 | ||
|Far-future tech, well in the domain of sci-fi. Still inside the horizon of our imagination but pushing toward it. Cloning, ubiquitous phase technology, crysteel, minor spacefolding/light-skipping. | |Far-future tech, well in the domain of sci-fi. Still inside the horizon of our imagination but pushing toward it. Cloning, ubiquitous phase technology, crysteel, minor spacefolding/light-skipping. | ||
|Hypertractor, nanoweave | |{{favilink|Hypertractor}}, {{favilink|nanoweave vest}}, {{favilink|Spray-a-Brain}}, {{favilink|powered exoskeleton}}. | ||
|- | |- | ||
|8 | |8 | ||
|FAR future, science-fantasy, metaphysical tech. Spacetime folding, quantum manipulation, advanced metamaterials, highly efficient energy weapons, antimatter manipulation. | |FAR future, science-fantasy, metaphysical tech. Spacetime folding, quantum manipulation, advanced metamaterials, highly efficient energy weapons, antimatter manipulation. | ||
| | |{{favilink|zetachrome pumps}}, {{favilink|antimatter cell}}, {{favilink|timecube}}, {{favilink|grav chair}}. | ||
|} | |} | ||
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!Pounds per dram | !Pounds per dram | ||
|- | |- | ||
|Honey | |{{favilink|Honey}} | ||
|0.5 | |0.5 | ||
|- | |- | ||
|Lava | |{{favilink|Lava}} | ||
|0.5 | |0.5 | ||
|- | |- | ||
|Neutron Flux | |{{favilink|Neutron Flux}} | ||
|2.5 | |2.5 | ||
|- | |- | ||
|Sap | |{{favilink|Sap}} | ||
|0.5 | |0.5 | ||
|- | |- | ||
| | |{{favilink|Asphalt}} | ||
|0.5 | |0.5 | ||
|- | |- | ||
| | |{{favilink|Molten wax}} | ||
|0.5 | |0.5 | ||
|} | |} |
edits