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Tier as such is fundamentally game-mechanical, primarily representing a design evaluation of roughly where something should be encountered in terms of player progression and/or exposure to danger. | Tier as such is fundamentally game-mechanical, primarily representing a design evaluation of roughly where something should be encountered in terms of player progression and/or exposure to danger. | ||
A related concept that is sometimes tied together with tier and sometimes not is tech tier, which represents the degree of technological sophistication required to create an item from scratch. | A related concept that is sometimes tied together with tier and sometimes not is tech tier, which represents the degree of technological sophistication required to create an item from scratch. The general idea of the tech tiers looks like: | ||
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