Terminology: Difference between revisions

215 bytes removed ,  18:40, 18 August 2020
→‎Tier: removed unsubstantiated claim
(→‎Temperature: the degree symbol is used in prerelease stage screen)
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Tier as such is fundamentally game-mechanical, primarily representing a design evaluation of roughly where something should be encountered in terms of player progression and/or exposure to danger.
Tier as such is fundamentally game-mechanical, primarily representing a design evaluation of roughly where something should be encountered in terms of player progression and/or exposure to danger.


A related concept that is sometimes tied together with tier and sometimes not is tech tier, which represents the degree of technological sophistication required to create an item from scratch. (The "from scratch" distinction comes to the fore with items like chairbears, which required advanced genetic engineering to create the first instances of, but can now be produced by low-tech livestock breeding.)  The general idea of the tech tiers looks like:
A related concept that is sometimes tied together with tier and sometimes not is tech tier, which represents the degree of technological sophistication required to create an item from scratch. The general idea of the tech tiers looks like:
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