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{{As Of Patch|2.0.190.0}} __NOTOC__ | {{As Of Patch|2.0.190.0}} __NOTOC__ | ||
Thirst is a mechanic that | Thirst is ''Caves of Qud'''s implementation of a “hunger clock”, a resource management mechanic that forces the [[player]] to move forward or die. (Contrast with [[hunger]], which can cause debuffs but not kill.) | ||
The player character (but no other characters) slowly becomes more and more thirsty over time. Thirst can be quenched by consuming {{Favilink | water}}, which is done automatically by default when the player character reaches a specific stage of thirst (by default, Thirsty; see below). (This can be disabled in the options, and may be advantageous to do if the player character has [[glotrot]].) Water can't be consumed by a frozen character. | |||
==Levels of Thirst== | ==Levels of Thirst== | ||
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There is also a hidden max water level one creature can hold, which is 50,000. The game will advise the player if drinking something will put this over the limit. Drinking too much will force the creature to vomit and have their thirst level set to 20,000-30,000 less than the max water level. A {{favilink|putrescence}} pool will also spawn. | Consuming water adds 10,000 to the thirst meter. There is also a hidden max water level one creature can hold, which is 50,000. The game will advise the player if drinking something will put this over the limit. Drinking too much will force the creature to vomit and have their thirst level set to 20,000-30,000 less than the max water level. A {{favilink|putrescence}} pool will also spawn. | ||
==Effects of Thirst== | ==Effects of Thirst== |