Thirst: Difference between revisions

14 bytes added ,  07:59, 25 March 2022
m
favilink
(rewrite overview)
m (favilink)
Line 1: Line 1:
{{As Of Patch|2.0.190.0}} __NOTOC__
{{As Of Patch|2.0.190.0}} __NOTOC__
Thirst is ''Caves of Qud'''s implementation of a “hunger clock”, a resource management mechanic that forces the [[player]] to move forward or die. (Contrast with [[hunger]], which can cause debuffs but not kill.)
Thirst is ''Caves of Qud'''s implementation of a “hunger clock”, a resource management mechanic that forces the player to move forward or die. (Contrast with [[hunger]], which can cause debuffs but not kill.)


The player character (but no other characters) slowly becomes more and more thirsty over time. Thirst can be quenched by consuming {{Favilink | water}}, which is done automatically by default when the player character reaches a specific stage of thirst (by default, Thirsty; see below). (This can be disabled in the options, and may be advantageous to do if the player character has [[glotrot]].) Water can't be consumed by a frozen character.
The player character (but no other characters) slowly becomes more and more thirsty over time. Thirst can be quenched by consuming {{Favilink | water}}, which is done automatically by default when the player character reaches a specific stage of thirst (by default, Thirsty; see below). (This can be disabled in the options, and may be advantageous to do if the player character has [[glotrot]].) Water can't be consumed by a frozen character.
Line 43: Line 43:


==Thirst in Combat==
==Thirst in Combat==
Several creatures have ways of removing or increasing a creatures thirst level. If the creature is [[Amphibious]], The amount increased or decreased is divided by 10. [[Amphibious]] creatures are unable to go past their max water level (50,000) through this method.
Several creatures have ways of removing or increasing a creatures thirst level. If the creature is {{favilink|Amphibious}}, The amount increased or decreased is divided by 10. {{favilink|Amphibious}} creatures are unable to go past their max water level (50,000) through this method.


*{{favilink|thirst thistle|plural}} are stationary plant turrets that fire bullets. If these hit, thirst is decreased by 1-60,000 units.<ref>XRL.World.Parts.ThirstOnHit.cs</ref>
*{{favilink|thirst thistle|plural}} are stationary plant turrets that fire bullets. If these hit, thirst is decreased by 1-60,000 units.<ref>XRL.World.Parts.ThirstOnHit.cs</ref>
2,158

edits