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{{As Of Patch|2.0.190.0}} __NOTOC__ | {{As Of Patch|2.0.190.0}} __NOTOC__ | ||
Thirst is ''Caves of Qud'''s implementation of a “hunger clock”, a resource management mechanic that forces the | Thirst is ''Caves of Qud'''s implementation of a “hunger clock”, a resource management mechanic that forces the player to move forward or die. (Contrast with [[hunger]], which can cause debuffs but not kill.) | ||
The player character (but no other characters) slowly becomes more and more thirsty over time. Thirst can be quenched by consuming {{Favilink | water}}, which is done automatically by default when the player character reaches a specific stage of thirst (by default, Thirsty; see below). (This can be disabled in the options, and may be advantageous to do if the player character has [[glotrot]].) Water can't be consumed by a frozen character. | The player character (but no other characters) slowly becomes more and more thirsty over time. Thirst can be quenched by consuming {{Favilink | water}}, which is done automatically by default when the player character reaches a specific stage of thirst (by default, Thirsty; see below). (This can be disabled in the options, and may be advantageous to do if the player character has [[glotrot]].) Water can't be consumed by a frozen character. | ||
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==Thirst in Combat== | ==Thirst in Combat== | ||
Several creatures have ways of removing or increasing a creatures thirst level. If the creature is | Several creatures have ways of removing or increasing a creatures thirst level. If the creature is {{favilink|Amphibious}}, The amount increased or decreased is divided by 10. {{favilink|Amphibious}} creatures are unable to go past their max water level (50,000) through this method. | ||
*{{favilink|thirst thistle|plural}} are stationary plant turrets that fire bullets. If these hit, thirst is decreased by 1-60,000 units.<ref>XRL.World.Parts.ThirstOnHit.cs</ref> | *{{favilink|thirst thistle|plural}} are stationary plant turrets that fire bullets. If these hit, thirst is decreased by 1-60,000 units.<ref>XRL.World.Parts.ThirstOnHit.cs</ref> |
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