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If a thrown weapon ultimately lands in the same cell as a creature, the game determines whether the weapon hits the creature by making an agility check using the thrower's agility: | If a thrown weapon ultimately lands in the same cell as a creature, the game determines whether the weapon hits the creature by making an agility check using the thrower's agility: | ||
* The game rolls '''1dA''', where '''A''' is the thrower's full [[Agility]] stat value. If the game rolls the maximum value, it rolls again and continues adding to that value. If the final result is 3 or greater, the thrown weapon hits the target. This roughly translates to the following approximate agility-based hit chances<ref>[https://rextester.com/ | * The game rolls '''1dA''', where '''A''' is the thrower's full [[Agility]] stat value. If the game rolls the maximum value, it rolls again and continues adding to that value. If the final result is 3 or greater, the thrown weapon hits the target. This roughly translates to the following approximate agility-based hit chances<ref>[https://rextester.com/LES55099 throw hit logic simulation]</ref>: | ||
** Thrower Agility 10: | ** Thrower Agility 10: 80% | ||
** Thrower Agility 12: | ** Thrower Agility 12: 84% | ||
** Thrower Agility 14: | ** Thrower Agility 14: 86% | ||
** Thrower Agility 17: | ** Thrower Agility 17: 88% | ||
** Thrower Agility 20: | ** Thrower Agility 20: 90% | ||
** Thrower Agility 25: | ** Thrower Agility 25: 92% | ||
** Thrower Agility 34: | ** Thrower Agility 34: 94% | ||
Players with high throw accuracy can use the fact that throwing ignores [[DV]] to their advantage to hit enemies that otherwise have extremely high dodge values, such as {{favilink|crypt ferret|plural}}. | Players with high throw accuracy can use the fact that throwing ignores [[DV]] to their advantage to hit enemies that otherwise have extremely high dodge values, such as {{favilink|crypt ferret|plural}}. |