Thrown weapon combat: Difference between revisions

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{{As Of Patch|2.0.201.49}}{{Missing info|Are the claims that thrown weapons always show their "maximum possible penetration" and that "thrown weapon penetration will always equal 5 at minimum" still accurate? Seems like this might have changed with the introduction of throwing daggers to the game, and should be reviewed for accuracy}}{{tocright}}
{{As Of Patch|2.0.201.49}}{{Missing info|Are the claims that thrown weapons always show their "maximum possible penetration" and that "thrown weapon penetration will always equal 5 at minimum" still accurate? Seems like this might have changed with the introduction of throwing daggers to the game, and should be reviewed for accuracy. In addition, throwing daggers now break the previous rule of throwing weapons dealing minimal damage when used as melee weapons. Tonics also always penetrate?}}{{tocright}}
Any item in {{gamename}} can be equipped to a creature's '''thrown weapon''' equipment slot and thrown using the {{qud text|&y(&WT&y)hrow}} command.
Any item in {{gamename}} can be equipped to a creature's '''thrown weapon''' equipment slot and thrown using the {{qud text|&y(&WT&y)hrow}} command.


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* {{favilink|parabolic muscular subroutine}}: Increases maximum throwing range by 2.
* {{favilink|parabolic muscular subroutine}}: Increases maximum throwing range by 2.
* [[Airfoil]] mod: Increases a ''specific item's'' throwing range by 4.
* [[Airfoil]] mod: Increases a ''specific item's'' throwing range by 4.
* {{favilink|precision force lathe}}: Increases the throw range for fabricated {{favilink|force knife|plural}} by 6.


== Accuracy (Aim Variance) ==
== Accuracy (Aim Variance) ==
6

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