Thrown weapon combat: Difference between revisions

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== Penetration and Damage ==
== Penetration and Damage ==
This section describes how thrown weapon penetration (PV) and damage are determined. For details about how those values are actually used to calculate penetrations and total damage, refer to the [[PV|Penetration]] page. Penetration rolls for thrown weapons are identical to penetration rolls for melee weapons.


=== Penetration ===
=== Penetration ===
{{main|PV}}
Dedicated thrown weapons show a penetration value in their displayname (such as the {{favilink|large boulder|possessive}} '''{{PV}}16'''). This value is the weapon's maximum possible penetration, or '''''throwing penetration cap'''''. However, the actual throwing penetration of the weapon will depend upon the thrower's strength. For the purposes of in-game display, penetration will always equal 5 at minimum, and will be increased by the thrower's [[Attributes#Attribute_Modifiers|Strength modifier]] up to, but not exceeding, the weapon's throwing penetration cap.<ref name="PerformThrow" />
Dedicated thrown weapons show a penetration value in their displayname (such as the {{favilink|large boulder|possessive}} '''{{PV}}16'''). This value is the weapon's maximum possible penetration, or '''''throwing penetration cap'''''. However, the actual throwing penetration of the weapon will depend upon the thrower's strength. For the purposes of in-game display, penetration will always equal 5 at minimum, and will be increased by the thrower's [[Attributes#Attribute_Modifiers|Strength modifier]] up to, but not exceeding, the weapon's throwing penetration cap.<ref name="PerformThrow" />


Any object that is not a dedicated thrown weapon will have the equivalent of a '''{{PV}}6''' throwing penetration cap. For example, if you throw {{favilink|fish jerky}} at your target, it has a default throwing penetration of 5 and can be increased to 6 if you have a Strength modifier of +1 or greater.<ref name="PerformThrow" />
Any object that is not a dedicated thrown weapon will have the equivalent of a '''{{PV}}6''' throwing penetration cap. For example, if you throw {{favilink|fish jerky}} at your target, it has a default throwing penetration of 5 and can be increased to 6 if you have a Strength modifier of +1 or greater.<ref name="PerformThrow" />


'''Important Note:''' Similar to melee weapons, for purposes of internal penetration calculations in the game engine, the penetration value displayed in the UI is reduced by 4 (so, in the case of the '''large boulder''', it's internal penetration can vary from 1 up to 12 if the thrower has a Strength modifier of +11).
'''Important Note:''' Similar to melee weapons, for purposes of internal penetration calculations in the game engine, the penetration value displayed in the UI is reduced by 4 (so, in the case of the '''large boulder''', it's internal penetration actually varies from 1 up to 12 if the thrower has a Strength modifier of +11). This internal penetration value is rolled against the target's [[AV]], as the AV appears in game, for the purposes of calculating penetrations and then applying damage.


=== Damage ===
=== Damage ===