Tomb of the Eaters: Difference between revisions

575 bytes added ,  18:06, 9 July 2023
m
(improved crematory description)
m (→‎Folk Catacombs: fix a link)
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
[[Category:Dungeons]]{{Spoiler}} {{Cleanup|Information on the different layers needs some work}}
[[Category:Dungeons]]{{Spoiler}}
{{Location
{{Location
| title = Tomb of the Eaters
| title = Tomb of the Eaters
Line 70: Line 70:
The Folk Catacombs are the lowest layer of the Tomb. Each zone will generally be divided into pieces by large chunks of {{favilink|compacted bone}}, which can easily be dug through with a {{favilink|pickaxe}}. Locations which are safe from the [[#The Bell of Rest|Bell of Rest]] will be marked with a diamond-shaped tile pattern and grant the tomb-tethered effect, but are otherwise not distinguished from the rest of the floor. The southeast and northeast zones contain stairs leading to the access corridor, the next level up. Most other zones will contain a {{favilink|stairwell teleporter}}, which will teleport the player to one of these sets of stairs.
The Folk Catacombs are the lowest layer of the Tomb. Each zone will generally be divided into pieces by large chunks of {{favilink|compacted bone}}, which can easily be dug through with a {{favilink|pickaxe}}. Locations which are safe from the [[#The Bell of Rest|Bell of Rest]] will be marked with a diamond-shaped tile pattern and grant the tomb-tethered effect, but are otherwise not distinguished from the rest of the floor. The southeast and northeast zones contain stairs leading to the access corridor, the next level up. Most other zones will contain a {{favilink|stairwell teleporter}}, which will teleport the player to one of these sets of stairs.


The Folk Catacombs are populated by {{favilink|conservator|plural}}, {{favilink|graverobber|plural}}, {{favilink|mopango tombdweller|plural}} and {{favilink|mopango charioteer|charioteers}}, {{favilink|gelatinous cupola|plural}}, and {{favilink|bone worm|plural}} (which can fill areas with even more compacted bone). They can also contain "death pilgrims" of various [[Sultan cult|Sultan cults]], which will be drawn from the faction pool for the cult in question.
The Folk Catacombs are populated by {{favilink|conservator|plural}}, {{favilink|graverobber|plural}}, {{favilink|mopango tombdweller|plural}} and {{favilink|mopango charioteer|charioteers}}, {{favilink|gelatinous cupola|plural}}, and {{favilink|bone worm|plural}} (which can fill areas with even more compacted bone). They can also contain "death pilgrims" of various [[Sultan cult|Sultan cults]], which will be drawn from the faction pool for the cult in question. {{favilink|k-Goninon}}, a legendary [[oozes|ooze]] connected to the [[Fraying Favorites]] quest, will generate in a random zone in the Folk Catacombs.


=== Mopango Enclave ===
=== Mopango Enclave ===


The northwest corner of the tomb will contain a [[mopango]] enclave, home to {{favilink|Agyra}}, {{favilink|Vivira}}, and {{favilink|Lebah}} as well as other mopango. Its {{favilink|oven}} contains [[Bone Babka]], a meal which grants [[Burrowing Claws]], as well as an AV boost upon [[Artifact examination|identifying]] an artifact. The enclave is connected to the quests [[The Buried Watchers]] and [[Fraying Favorites]].
The northwest corner of the tomb will contain a [[mopango]] enclave, home to {{favilink|Agyra}}, {{favilink|Vivira}}, and {{favilink|Lebah}} as well as other mopango. Its {{favilink|bone oven}} contains [[Bone Babka]], a meal which grants [[Burrowing Claws]], as well as an AV boost upon [[Artifact examination|identifying]] an artifact. The enclave is connected to the quests [[The Buried Watchers]] and [[Fraying Favorites]].


[[Image:Access_Corridor,_Tomb_of_the_Eaters.png|thumb|left|Access Corridor, Tomb of the Eaters, surface level]]
[[Image:Access_Corridor,_Tomb_of_the_Eaters.png|thumb|left|Access Corridor, Tomb of the Eaters, surface level]]
== Access Corridor ==
== Access Corridor ==
There are two access corridors on the surface level that act as connecting zones between the '''Folk Catacombs''' below and the '''Crematory''' above. This area will contain several {{favilink|industrial fan|plural}} that can potentially blow the player or other creatures into shafts that lead back downward into the '''Folk Catacombs'''. The Bell of Rest does not apply in the access corridors.
There are two access corridors on the surface level that act as connecting zones between the '''Folk Catacombs''' below and the '''Crematory''' above. This area will contain several {{favilink|industrial fan|plural}} that can potentially blow the player or other creatures into shafts that lead back downward into the '''Folk Catacombs'''. The Bell of Rest does not apply in the access corridors.
Line 135: Line 136:
== Sultan Tombs ==
== Sultan Tombs ==


The layers above the Upper Crypts contain the tombs of the historic [[sultans]]. They are affected by a powerful ambient [[normality]] field. Each level contains a U-shaped hallway of [[Category:Sultan Walls|gilded marble]] from the era of the sultan to whom the tomb belongs, lined with {{favilink|hologram of Eater|plural}}, with a main room in the center northern zone of the parasang. This main room contains an {{favilink|imperial sarcophagus}}, a {{favilink|sultan reliquary}}, and several [[sultan murals]]. The murals display alternate descriptions of events from the [[Sultan histories|history]] of the sultan in question.
The layers above the Upper Crypts contain the tombs of the historic [[sultans]]. They are affected by a powerful ambient "astral friction", which applies [[normality]] with strength 40 to all creatures within the zone, and has a 90% chance to deflect esper attacks:
{{qud quote notxml|&ySome dimensional interlopers attempt to enter this region of spacetime, but the ambient normality field keeps them at bay.}}
 
Each level contains a U-shaped hallway of [[gilded marble]] from the era of the sultan to whom the tomb belongs, lined with {{favilink|hologram of Eater|plural}}, with a main room in the center northern zone of the parasang. This main room contains an {{favilink|imperial sarcophagus}}, a {{favilink|sultan reliquary}}, and several [[sultan murals]]. The murals display alternate descriptions of events from the [[Sultan histories|history]] of the sultan in question.


The reliquaries contain the [[Sultan masks|sultan's mask]], as well as any [[relics]] which the sultan obtained and did not lose in their lifetime. They are guarded by [[cherub|cherubim]] from factions associated with the sultan, and with dynamic abilities depending on the sultan's [[Sultan themes|theme]]. There are four cherubim for the first sultan, three for the second, two for the third, three mechanical cherubim for the fourth, and two mechanical cherubim for the fifth. Items cannot be taken from the reliquaries while the cherubim are present, though the reliquaries can be freely opened to view the items inside. Taking an item from a reliquary will cause "robber chimes" to sound, making all other reliquaries disappear.
The reliquaries contain the [[Sultan masks|sultan's mask]], as well as any [[relics]] which the sultan obtained and did not lose in their lifetime. They are guarded by [[cherub|cherubim]] from factions associated with the sultan, and with dynamic abilities depending on the sultan's [[Sultan themes|theme]]. There are four cherubim for the first sultan, three for the second, two for the third, three mechanical cherubim for the fourth, and two mechanical cherubim for the fifth. Items cannot be taken from the reliquaries while the cherubim are present, though the reliquaries can be freely opened to view the items inside. Taking an item from a reliquary will cause "robber chimes" to sound, making all other reliquaries disappear.
Line 143: Line 147:
The top tomb, 10 strata high, would have been the tomb of [[Resheph]], but is unfinished. It contains no cherubim and thus the {{favilink|Null Face}} can be freely taken from the reliquary, although this locks out all the other Sultan reliquaries. By talking to {{favilink|Herododicus}}, the player (with a tattoo of the [[Mark of Death]]) can demand to be entombed within it. Herododicus will engrave murals depicting the player's achievements. After the murals are complete, the player can enter the {{favilink|imperial sarcophagus}} to travel to [[Brightsheol]].
The top tomb, 10 strata high, would have been the tomb of [[Resheph]], but is unfinished. It contains no cherubim and thus the {{favilink|Null Face}} can be freely taken from the reliquary, although this locks out all the other Sultan reliquaries. By talking to {{favilink|Herododicus}}, the player (with a tattoo of the [[Mark of Death]]) can demand to be entombed within it. Herododicus will engrave murals depicting the player's achievements. After the murals are complete, the player can enter the {{favilink|imperial sarcophagus}} to travel to [[Brightsheol]].


= Unique Mechanics =
= Cross-Zone =
== The Bell of Rest ==
== The Bell of Rest ==
<!--
<!--
Line 153: Line 157:
In the '''Folk Catacombs''', the '''Places of Rest''' are in seemingly random places.  However, as the player progresses to less damaged areas of the Tomb, '''Places of Rest''' will be reliably available in the individual intact crypts.  There will usually be at least one '''Place of Rest''' per zone.
In the '''Folk Catacombs''', the '''Places of Rest''' are in seemingly random places.  However, as the player progresses to less damaged areas of the Tomb, '''Places of Rest''' will be reliably available in the individual intact crypts.  There will usually be at least one '''Place of Rest''' per zone.


==Astral friction==
== Children of the Tomb ==
The Children of the Tomb are four biomechanical creatures which inhabit the Tomb, each watched over by a [[mopango]]. They are {{favilink|Kah}} (watched by {{favilink|Gyamyo}}), {{favilink|Dagasha}} (watched by {{favilink|Yona}}), {{favilink|Nacham}} (watched by {{favilink|Doyoba}}), and {{favilink|Va'am}} (watched by {{favilink|Dadogom}}). One Child of the Tomb and its associated watcher will spawn per layer in each of the Folk Catacombs, Columbarium, Lower Crypts, and Upper Crypts. The order is random.


Zones with high astral friction apply [[reality stabilization]] with strength 40 to all creatures within the zone, and have a 90% chance to deflect esper attacks:
== References ==
{{qud quote notxml|&ySome dimensional interlopers attempt to enter this region of spacetime, but the ambient normality field keeps them at bay.}}
<references/>
97

edits