Tomb of the Eaters: Difference between revisions

2,147 bytes added ,  02:49, 23 August 2022
crypt description overhaul
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Two {{favilink|cybernetics credit wedge|cybernetics credit wedge 3¢}} are guaranteed to spawn in the '''Crematory Machine Room''', in the center easternmost zone of the parasang. This can be reached by following the {{favilink|conveyor belt|plural}} backwards to their source.
Two {{favilink|cybernetics credit wedge|cybernetics credit wedge 3¢}} are guaranteed to spawn in the '''Crematory Machine Room''', in the center easternmost zone of the parasang. This can be reached by following the {{favilink|conveyor belt|plural}} backwards to their source.


== Lower Crypts: Warriors and Tutors ==
== Crypts ==


The Lower Crypts are the level 2 strata above ground, reached from the Columbarium. Their most notable features are the crypts - structures of {{favilink|ornately carved marble}} which contain the {{favilink|sarcophagus|plural}} and {{favilink|reliquary|plural}} of the deceased. Reliquaries in the lower crypts usually contain {{favilink|grave goods}} and potentially a small assortment of other low-value items. The interiors of the crypts grant the tomb-tethered effect and are safe from the Bell of Rest.
The Crypts are the levels 2 and 3 strata above ground. They are divided into the Lower Crypts: Warriors and Tutors, at 2 strata high, and the Upper Crypts: Priests and Royal Families, at 3 strata high.


In addition to the usual death pilgrims, {{favilink|conservator|plural}}, {{favilink|graverobber|plural}}, {{favilink|graverobber|plural}}, and {{favilink|gelatinous cupola|plural}}, the lower crypts are heavily populated by {{favilink|crypt ferret|plural}}. Crypt ferrets have extremely high [[DV]] and can latch onto enemies, preventing them from moving. They are members of the hidden [[Beasts]] faction, whose reputation cannot be normally raised, and will thus almost always be hostile to the player. However, they do not tend to chase the player outside of melee range. If they can see a reliquary, they will attempt to steal an item from it.
The most notable features of these layers are their namesake crypts - structures of {{favilink|ornately carved marble}} which usually contain the {{favilink|sarcophagus|plural}} and {{favilink|reliquary|plural}} of the deceased (though sometimes they will instead contain [[mopango]] and [[scrap]]). The interiors of crypts grant the tomb-tethered effect and are safe from the Bell of Rest.


At least one of the zones in the Lower Crypts will contain stairs to the Upper Crypts; other zones may contain {{favilink|stairwell teleporter|plural}} which will teleport the player to these stairs.
The contents of reliquaries will depend on the caste of the family buried within, which can be determined by reading the descriptions of the walls and the {{favilink|ornately engraved marble door with plaque|door plaque}}. It will pull either once or twice from the following set of options:{{Code Reference|namespace=XRL.World.ZoneBuilders|class=CryptOfWarriors|name=CryptBuilder}}<ref name="PopTables"><code>PopulationTables.xml</code></ref><ref name="Worlds"><code>Worlds.xml</code></ref>


== Upper Crypts: Priests and Royal Families ==
{|class="wikitable"
!Level
!Caste
!Reliquary contents
|-
|Lower Crypts
|Warrior
|melee weapon (40% chance), armor (30% chance), or missile weapon (30% chance), at [[tier]] 6 (75% chance) or 7 (25% chance)
|-
|
|Tutor
|{{favilink|brain brine}} (40%) or {{favilink|grave goods}} (60%)
|-
|Upper Crypts
|Priest
|Tier 4-7 artifact (75%) or {{favilink|grave goods}} (25%). If not grave goods, additional 25% chance of a [[cybernetic]] (3+ license cost).
|-
|
|Royal
|Tier 4-7 artifact (75%) or {{favilink|grave goods}} (25%). If not grave goods, additional 75% chance of a [[cybernetic]] (3+ license cost).
|}


The upper crypts are the level 3 strata above ground. They are largely similar to the Lower Crypts. However, the {{favilink|reliquary|plural}} in the Upper Crypts may contain valuable items including {{favilink|brain brine}} and high-tier [[artifacts]]. Crypts containing valuable items are protected by {{favilink|crypt sitter|plural}}, which will awaken if the reliquary is opened, regardless of whether an item was taken from it. In addition to the player, they can be awakened by {{favilink|crypt ferret|plural}} stealing items.
Most crypts are protected by {{favilink|crypt sitter|plural}}, which will awaken if the reliquary is opened, regardless of whether an item was taken from it. They can be awakened by {{favilink|crypt ferret|plural}} stealing items as well as the player.
 
In addition to the crypts themselves, the Lower Crypts are filled with swaths of {{favilink|stillvine}}, with a scattering of [[holographic tree|holographic trees]]. The Upper Crypts instead contain more controlled gardens of various plants, potentially including {{favilink|stillvine}}, {{favilink|brightshroom}}, [[holographic tree|holographic trees]], {{favilink|lagroot}}, {{favilink|sunflower}}, {{favilink|Aloe Porta}}, {{favilink|vantabud}}, and {{favilink|fractus}}. However, both Crypt layers have substantial patches of {{favilink|grave moss}}.<ref name="CryptBuilder"/><ref name="PopTables"/><ref name="Worlds"/>
 
The Crypts are heavily populated by {{favilink|crypt ferret|plural}}. Crypt ferrets have extremely high [[DV]] and can [[latch onto]] enemies, preventing them from moving.  They are members of the hidden [[Beasts]] faction, whose reputation cannot be normally raised, and will thus almost always be hostile to the player, as well as most of the other inhabitants of the Crypts. Their bite can cause [[bleeding]], which can awaken {{favilink|grave moss}} into {{favilink|gorged growth}}. However, they do not tend to chase targets outside of melee range. They can steal items from {{favilink|reliquary|plural}} and teleport away.
 
The Crypts are also inhabited by mopango, death pilgrims, {{favilink|conservator|plural}}, {{favilink|graverobber|plural}}, {{favilink|gelatinous cupola|plural}}, and {{favilink|ghost perch}}.
 
At least one of the zones in each level of the Crypts will contain stairs to the next level up; other zones may contain {{favilink|stairwell teleporter|plural}} which will teleport the player to these stairs.


== Sultan Tombs ==
== Sultan Tombs ==


The layers above the Upper Crypts contain the tombs of the historic [[Sultans]]. They are affected by a powerful ambient [[normality]] field. Each room contains an {{favilink|imperial sarcophagus}}, a {{favilink|sultan reliquary}}, and several [[Sultan murals]]. The murals display alternate descriptions of events from the [[Sultan histories|history]] of the Sultan in question.
The layers above the Upper Crypts contain the tombs of the historic [[sultans]]. They are affected by a powerful ambient [[normality]] field. Each level contains a U-shaped hallway of [[Category:Sultan Walls|gilded marble]] from the era of the sultan to whom the tomb belongs, lined with {{favilink|hologram of Eater|plural}}, with a main room in the center northern zone of the parasang. This main room contains an {{favilink|imperial sarcophagus}}, a {{favilink|sultan reliquary}}, and several [[sultan murals]]. The murals display alternate descriptions of events from the [[Sultan histories|history]] of the sultan in question.


The reliquaries contain the [[Sultan masks|Sultan mask]] and any [[relics]] which the Sultan gained and did not lose in their history. They are guarded by [[cherub|cherubim]] from a faction associated with the Sultan, and with dynamic abilities depending on the Sultan's [[Sultan themes|theme]]. For the fourth and fifth sultans, the cherubim are mechanical. Items cannot be taken from the reliquaries while the cherubim are present, though the reliquaries can be freely opened to view the items inside. Taking an item from a reliquary will cause "robber chimes" to sound, making all other reliquaries disappear.
The reliquaries contain the [[Sultan masks|sultan's mask]], as well as any [[relics]] which the sultan obtained and did not lose in their lifetime. They are guarded by [[cherub|cherubim]] from factions associated with the sultan, and with dynamic abilities depending on the sultan's [[Sultan themes|theme]]. There are four cherubim for the first sultan, three for the second, two for the third, three mechanical cherubim for the fourth, and two mechanical cherubim for the fifth. Items cannot be taken from the reliquaries while the cherubim are present, though the reliquaries can be freely opened to view the items inside. Taking an item from a reliquary will cause "robber chimes" to sound, making all other reliquaries disappear.


=== Unfinished Tomb ===
=== Unfinished Tomb ===


The top tomb, which would have been the tomb of [[Resheph]], is unfinished, as Resheph was not buried within it. By talking to {{favilink|Herododicus}}, the player (with a tattoo of the [[Mark of Death]]) can demand to be entombed within it. Herododicus will engrave murals depicting the player's achievements. After the murals are complete, the player can enter the {{favilink|imperial sarcophagus}} to travel to [[Brightsheol]].
The top tomb, 10 strata high, would have been the tomb of [[Resheph]], but is unfinished. It contains no cherubim and thus the {{favilink|Null Face}} can be freely taken from the reliquary, although this locks out all the other Sultan reliquaries. By talking to {{favilink|Herododicus}}, the player (with a tattoo of the [[Mark of Death]]) can demand to be entombed within it. Herododicus will engrave murals depicting the player's achievements. After the murals are complete, the player can enter the {{favilink|imperial sarcophagus}} to travel to [[Brightsheol]].


= Unique Mechanics =
= Unique Mechanics =