Tonics: Difference between revisions

308 bytes added ,  18:09, 4 July 2020
formatting, added mention of juicer, tiny table for overdose effect
(→‎List of tonics: added luminous hoarshroom to list of tonics)
(formatting, added mention of juicer, tiny table for overdose effect)
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===Adverse reactions===
===Adverse reactions===
Adverse reactions can happen if the player tries to take another tonic while already at their limit of active tonics. The exact result depends on the type of tonic being applied.
Adverse reactions can happen if the player tries to take another tonic while already at their limit of active tonics. This limit can be increased to two if [[Juicer]] is learned. The exact result depends on the type of tonic being applied, with the most recent tonic having the overdose effect.


[[Mutant]] characters can receive adverse reactions just from taking a tonic. There is always a base chance of 5% for this to happen<ref><code>XRL.World.Parts.Tonic.cs</code></ref>, with the message "Your mutant physiology reacts adversely to the tonic."
[[Mutant]] characters can receive adverse reactions just from taking a tonic. There is always a base chance of 5% for this to happen<ref><code>XRL.World.Parts.Tonic.cs</code></ref>, with the message "Your mutant physiology reacts adversely to the tonic."
{{missing info|finish filling out the tonics}}
{|class="wikitable"
!Tonic
!Overdose effect
|-
|{{favilink|skulk injector}}
| [[blind|blinded]] for 21-30 turns|}


==Cooking==
==Cooking==
Tonics can be preserved into ingredients with the [[cooking]] system. This allows their effects to be used in recipes and meals.
Tonics can be preserved into ingredients with the [[cooking]] system. This allows their effects to be used in recipes and meals.
[[Category:Tonics]]
[[Category:Tonics]]
==References==
<references/>