1,043
edits
(add more overdose effects) |
(→Adverse reactions: add remaining overdose effects, remove missing info) |
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[[Mutant]] characters can receive adverse reactions just from taking a tonic. There is always a base chance of 5% for this to happen{{Code Reference|class=Tonic}}, with the message "Your mutant physiology reacts adversely to the tonic." | [[Mutant]] characters can receive adverse reactions just from taking a tonic. There is always a base chance of 5% for this to happen{{Code Reference|class=Tonic}}, with the message "Your mutant physiology reacts adversely to the tonic." | ||
{|class="wikitable" | {|class="wikitable" | ||
!Tonic | !Tonic | ||
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|{{Favilink|Eaters' nectar injector}} | |{{Favilink|Eaters' nectar injector}} | ||
|Does not cause overdose at all. | |Does not cause overdose at all. | ||
|- | |||
|{{Favilink|hulk honey injector}} | |||
|The creature temporarily gains [[Analgesia]] and enters a state of enraged confusion. | |||
|- | |- | ||
|{{Favilink id|Hoarshroom}} | |{{Favilink id|Hoarshroom}} | ||
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|{{Favilink|salve injector}} | |{{Favilink|salve injector}} | ||
|No special effect. | |No special effect. | ||
|- | |||
|{{Favilink|shade oil injector}} | |||
|Between one and three shadow versions of the creature spawn in the same zone, much the same as with [[Evil Twin]]. | |||
|- | |- | ||
|{{Favilink|skulk injector}} | |{{Favilink|skulk injector}} | ||
|The creature is [[blind|blinded]] for 21–30 turns. | |The creature is [[blind|blinded]] for 21–30 turns. | ||
|- | |||
|{{Favilink|sphynx salt injector}} | |||
|All of the creature's mental mutations go on cooldown for 200 turns (unless they already exceeded that). | |||
|- | |- | ||
|{{Favilink|ubernostrum injector}} | |{{Favilink|ubernostrum injector}} |