Tonics: Difference between revisions

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248 bytes added ,  04:50, 6 August 2020
add more overdose effects
(→‎Adverse reactions: add more tonics)
(add more overdose effects)
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|{{Favilink|blaze injector}}
|{{Favilink|blaze injector}}
|The creature is set on fire, i.e., their temperature is set to {{T|200}} over the temperature at which they normally burn.
|The creature is set on fire, i.e., their temperature is set to {{T|200}} over the temperature at which they normally burn (unless they already exceeded that).
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|{{Favilink|Eaters' nectar injector}}
|Does not cause overdose at all.
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|{{Favilink id|Hoarshroom}}
|The creature is [[frozen]], i.e., their temperature is seto to {{T|20}} under their brittle temperature (unless they already fell short of that).
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|{{Favilink|love injector}}
|{{Favilink|love injector}}
|The creature is set on fire, i.e., their temperature is set to {{T|200}} over the temperature at which they normally burn.
|Same effect as blaze injector.
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|{{Favilink|rubbergum injector}}
|{{Favilink|rubbergum injector}}
|There is a 35% chance each turn for the creature to go [[prone]], as long as they aren't flying.
|There is a 35% chance each turn for the creature to go [[prone]], as long as they aren't flying.
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|{{Favilink|salve injector}}
|No special effect.
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|{{Favilink|skulk injector}}
|{{Favilink|skulk injector}}

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