Translucent skin: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.47 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(15 intermediate revisions by 2 users not shown)
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.201.47}}
{{Item
{{Item
| title = {{Qud text|{{Qud shader|Y|{{(}}translucent skin{{)}}}}}}
| title = {{Qud text|{{Qud shader|Y|{{(}}translucent skin{{)}}}}}}
Line 6: Line 5:
| overrideimages = {{altimage start}}{{altimage | translucent skin identified.png | type = identified}}{{altimage | translucent skin unidentified.png | type = unidentified}}{{altimage end}}
| overrideimages = {{altimage start}}{{altimage | translucent skin identified.png | type = identified}}{{altimage | translucent skin unidentified.png | type = unidentified}}{{altimage end}}
| weight = 5
| weight = 5
| featureweightinfo = yes
| commerce = 120
| commerce = 120
| id = TranslucentSkin
| id = TranslucentSkin
| complexity = 3
| complexity = 3
| colorstr = &amp;C
| colorstr = &amp;C
| tilecolors = Cr
| renderstr = ç
| renderstr = ç
| inheritingfrom = BaseCybernetics2Equipment_2point
| inheritingfrom = BaseCyberneticsEquipment_2point
| dynamictable = {{Dynamic object|Items|TranslucentSkin}}
| unidentifiedimage = translucent skin unidentified.png
| unidentifiedname = weird artifact
| unidentifiedaltname = weird artifact
| desc = The diaphanous dermis throws the circulatory, muscular, and nervous networks into silhouetted relief.
| desc = The diaphanous dermis throws the circulatory, muscular, and nervous networks into silhouetted relief.


{{Qud shader|rules|{{(}}+2 DV{{)}}}}
{{Qud shader|rules|{{(}}+2 DV
 
Target body parts: Body, Back
License points: 2
Only compatible with True Kin genotypes{{)}}}}
| categories = Cybernetics
| categories = Cybernetics
| gameversion = 2.0.206.57
}}
}}
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