Trash monk: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(add inventoryobject chance)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(23 intermediate revisions by 5 users not shown)
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{Character
{{Character
| title = {{Qud text|trash monk}}
| title = {{Qud text|trash monk}}
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| av = 4
| av = 4
| dv = 6
| dv = 6
| ma = 0
| ma = 5
| marange = 3+1d2
| weight = 201
| featureweightinfo = no
| id = Trash Monk
| tier = 1
| colorstr = &amp;r
| colorstr = &amp;r
| tilecolors = yr
| renderstr = h
| renderstr = h
| id = Trash Monk
| corpse = Human Corpse
| corpse = {{ID to name|Human Corpse}}
| corpsechance = 90
| corpsechance = 90
| role = Skirmisher
| extra = {{Extra info|weight = 201 | bodytype = Humanoid}}
| inheritingfrom = BaseHumanoid
| quickness = 100
| quickness = 100
| movespeed = 100
| movespeed = 100
| role = Skirmisher
| isswarmer = no
| inheritingfrom = BaseHumanoid
| strength = 14+1d3+2d1
| strength = 14+1d3+2d1
| agility = 14+1d3+2d1
| agility = 14+1d3+2d1
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| cold = 5
| cold = 5
| heat = 5
| heat = 5
| xpvalue = 200
| xptier = 1
| faction = {{creature faction|{{FactionID to name|Hermits}}|100}}
| faction = {{creature faction|{{FactionID to name|Hermits}}|100}}
| demeanor = neutral
| demeanor = neutral
| inventory = {{inventory|{{ID to name|Furs}}|1}}{{inventory|{{ID to name|Short Bow}}|1}}{{inventory|{{ID to name|Electrobow}}|1|no|20}}{{inventory|{{ID to name|Boomrose Arrow}}|5-8|no|50}}{{inventory|{{ID to name|Steel Arrow}}|5-8}}{{inventory|{{ID to name|Wooden Arrow}}|11-15}}
| inventory = {{inventory|Furs|1|no|100|no}}{{inventory|Short Bow|1|no|100|no}}{{inventory|Electrobow|1|no|10|no}}{{inventory|Boomrose Arrow|5-8|no|50|no}}{{inventory|Steel Arrow|5-8|no|100|no}}{{inventory|Wooden Arrow|11-15|no|100|no}}{{inventory|DynamicInheritsTable:MeleeWeapon:Tier{ownertier}|1|no|100|yes}}{{inventory|DynamicInheritsTable:Armor:Tier{ownertier}|1|no|75|yes}}{{inventory|Junk {ownertier}|1|no|5,5,5,5,5,5|yes}}
| mutations = {{creature mutation|{{MutationID to name|DarkVision}}|3|18}}
| desc = Rust-flaked trash from a cross-section of eons functions as =pronouns.possessive= habit, contoured to =pronouns.possessive= body by a lifetime of wear.
| desc = Rust-flaked trash from a cross-section of eons functions as =pronouns.possessive= habit, contoured to =pronouns.possessive= body by a lifetime of wear.
| categories = Humanoids
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
A {{name}} is a creature belonging to the [[hermits]] faction. Trash monks can be found underground in [[zone tier|tier]] 2 zones.{{File Ref|file=PopulationTables|name=Pop}}
Trash monks begin neutral to the player, but will become hostile if provoked. They will attack at range with their {{favilink|short bow}} so long as their target is not directly adjacent to them. If a trash monk runs out of ammo or their target comes within melee range, the trash monk will instead attack with whatever melee weapon they happen to possess.
In addition to their short bow, trash monks will always possess {{favilink|furs}}, 11-15 {{favilink|wooden arrow|plural}}, 5-8 {{favilink|steel arrow|plural}}, and one [[tier]] 2 [[Data:MeleeWeapons|melee weapon]]. Trash monks also have a 75% chance to have a piece of tier 2 [[Data:Armor|armor]], a 50% chance to have 5-8 {{favilink|boomrose arrow|plural}}, and a 10% chance to have an {{favilink|electrobow}}. Finally, trash monks can possess up to 6 items from [[Population:Junk#Junk 2|Junk 2]], with a 5% chance to possess each item.<ref name="Pop"/>{{File Ref|file=ObjectBlueprints}}
{{References|2.0.201.72}}
{{Creature Navbox|Hermits}}
[[Category:Humanoids]]
[[Category:Humanoids]]
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