Two-handed carbide long sword: Difference between revisions

Updated by Plutovi with game version 2.0.203.49 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.203.20 using QBE v1.0rc2)
(Updated by Plutovi with game version 2.0.203.49 using QBE v1.0rc2)
Line 17: Line 17:
| extra = {{Extra info|twohanded = yes | metal = yes}}
| extra = {{Extra info|twohanded = yes | metal = yes}}
| inheritingfrom = BaseLongBlade
| inheritingfrom = BaseLongBlade
| dynamictable = {{Dynamic object|Items|Long Sword3th}} </br>{{Dynamic object|MeleeWeapons|Long Sword3th}}
| dynamictable = {{Dynamic object|MeleeWeapons|Long Sword3th}} </br>{{Dynamic object|Items|Long Sword3th}}
| supportedmods = LongBladeMods,BladeMods,WeaponMods,CommonMods
| supportedmods = LongBladeMods,BladeMods,WeaponMods,CommonMods
| desc = Salt and scars form a comet's tail along the broad length of the azure blade's edge.
| desc = Salt and scars form a comet's tail along the broad length of the azure blade's edge.
Line 24: Line 24:
Weapon Class: Long Blades (increased penetration on critical hit){{)}}}}
Weapon Class: Long Blades (increased penetration on critical hit){{)}}}}
| categories = Long Blades
| categories = Long Blades
| gameversion = 2.0.203.20
| gameversion = 2.0.203.49
}}
}}
<!-- END QBE -->
<!-- END QBE -->
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