Two-handed iron long sword: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(8 intermediate revisions by the same user not shown)
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| extra = {{Extra info|twohanded = yes | metal = yes}}
| extra = {{Extra info|twohanded = yes | metal = yes}}
| inheritingfrom = BaseLongBlade
| inheritingfrom = BaseLongBlade
| dynamictable = {{Dynamic object|MeleeWeapons|Long Sword2th}}
| dynamictable = {{Dynamic object|Items|Long Sword2th}} </br>{{Dynamic object|MeleeWeapons|Long Sword2th}}
| desc = A sharp iron sword.
| supportedmods = LongBladeMods,BladeMods,WeaponMods,CommonMods
| desc = Pits mark the broad length of the blade like craters on an iron edge-world.
 
{{Qud shader|rules|{{(}}Strength Bonus Cap: 2
Weapon Class: Long Blades (increased penetration on critical hit){{)}}}}
| categories = Long Blades
| categories = Long Blades
| gameversion = 2.0.201.114
| gameversion = 2.0.206.57
}}
}}
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