Two-handed steel long sword: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
imported>Teamtotobot
m (Bot: Adding {{Weapon Navbox}})
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(13 intermediate revisions by 2 users not shown)
Line 1: Line 1:
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.200.71}}
{{Item
{{Item
| title = {{Qud text|two-handed {{Qud shader|Y|steel}} long sword}}
| title = {{Qud text|two-handed {{Qud shader|Y|{{(}}steel{{)}}}} long sword}}
| image = twohanded steel long sword.png
| image = twohanded steel long sword.png
| pv = 5
| pv = 5
| maxpv = 8
| maxpv = 8
| vibro = no
| damage = 1d10
| damage = 1d10
| weight = 9
| weight = 9
| featureweightinfo = yes
| commerce = 30
| commerce = 30
| weaponskill = {{SkillID to name|LongBlades}}
| weaponskill = {{SkillID to name|LongBlades}}
Line 14: Line 13:
| tier = 2
| tier = 2
| colorstr = &amp;Y
| colorstr = &amp;Y
| tilecolors = Yy
| renderstr = \
| renderstr = \
| extra = {{Extra info|twohanded = yes | metal = yes}}
| extra = {{Extra info|twohanded = yes | metal = yes}}
| inheritingfrom = BaseLongBlade
| inheritingfrom = BaseLongBlade
| dynamictable = {{Dynamic object|MeleeWeapons|Steel Long Swordth}}
| dynamictable = {{Dynamic object|Items|Steel Long Swordth}} </br>{{Dynamic object|MeleeWeapons|Steel Long Swordth}}
| desc = A sharp, polished steel sword.
| supportedmods = LongBladeMods,BladeMods,WeaponMods,CommonMods
| desc = The long edge is bright and polished. A wide grip is stained with dozens of oily fingerprints.
 
{{Qud shader|rules|{{(}}Strength Bonus Cap: 3
Weapon Class: Long Blades (increased penetration on critical hit){{)}}}}
| categories = Long Blades
| categories = Long Blades
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
19,173

edits