Two-headed: Difference between revisions

96 bytes removed ,  13:38, 14 May 2021
Undo revision 46687 by 174.92.50.158 (talk)Hm, seems to have just been chance that I kept getting two part names.
(You're two people even if it isn't mechanically any different.)
(Undo revision 46687 by 174.92.50.158 (talk)Hm, seems to have just been chance that I kept getting two part names.)
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Creatures with two heads cannot be killed by decapitation so long as at least one of their heads remain. Rather than dying, creatures will [[Bleeding|bleed]] profusely when one of their heads is severed. If both heads are severed, the creature will [[Instant death|instantly die]].
Creatures with two heads cannot be killed by decapitation so long as at least one of their heads remain. Rather than dying, creatures will [[Bleeding|bleed]] profusely when one of their heads is severed. If both heads are severed, the creature will [[Instant death|instantly die]].
Starting the game with this mutation and a random name will generate two names for the player.
== Formulas ==
== Formulas ==
The following formulas are used to determine mental action cost reduction and "shake off" chance based on mutation level.  
The following formulas are used to determine mental action cost reduction and "shake off" chance based on mutation level.  
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