Two-hearted: Difference between revisions

1,495 bytes added ,  00:36, 9 September 2019
corrected formula and expanded page quite a bit
imported>Teamtotobot
m (Bot: Adding {{Mutation Navbox}})
(corrected formula and expanded page quite a bit)
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| desc = You have two hearts; you are much healthier but your complex circulatory system renders you slightly torpid.
| desc = You have two hearts; you are much healthier but your complex circulatory system renders you slightly torpid.


+(2 + (Level - 1) / 2) Toughness\n(-3, -6, -9)% Quickness\nSmall chance each round you are badly wounded to regain some hit points
+2 to +6 Toughness\n-3% to -9% Quickness\nSmall chance each round you are badly wounded to regain some hit points
| realitydistort =no
| realitydistort =no
}}
}}
==Penalty==
== Progression ==
{| class="wikitable"
{| class="wikitable"
!Level
! Level
!Quickness
! Toughness
! Quickness
! Heal Chance when Badly Wounded
! Heal Amount
|-
|-
|[1,4]
| 1 || +2 || -3 || 0.2% || {{heart}}{{dice tooltip|1d6}}
| -3
|-
|-
|[5,8]
| 2 || +2 || -3 || 0.2% || {{heart}}{{dice tooltip|2d6}}
| -6
|-
| 3 || +3 || -3 || 0.2% + (0.1% × [[Attributes#Attribute_Modifiers|toughness modifier]]) || {{heart}}{{dice tooltip|3d6}}
|-
| 4 || +3 || -3 || 0.2% + (0.1% × [[Attributes#Attribute_Modifiers|toughness modifier]]) || {{heart}}{{dice tooltip|4d6}}
|-
| 5 || +4 || -6 || 0.2% + (0.2% × [[Attributes#Attribute_Modifiers|toughness modifier]]) || {{heart}}{{dice tooltip|5d6}}
|-
| 6 || +4 || -6 || 0.2% + (0.2% × [[Attributes#Attribute_Modifiers|toughness modifier]]) || {{heart}}{{dice tooltip|6d6}}
|-
| 7 || +5 || -6 || 0.2% + (0.3% × [[Attributes#Attribute_Modifiers|toughness modifier]]) || {{heart}}{{dice tooltip|7d6}}
|-
| 8 || +5 || -6 || 0.2% + (0.3% × [[Attributes#Attribute_Modifiers|toughness modifier]]) || {{heart}}{{dice tooltip|8d6}}
|-
| 9 || +6 || -9 || 0.2% + (0.4% × [[Attributes#Attribute_Modifiers|toughness modifier]]) || {{heart}}{{dice tooltip|9d6}}
|-
| 10 || +6 || -9 || 0.2% + (0.4% × [[Attributes#Attribute_Modifiers|toughness modifier]]) || {{heart}}{{dice tooltip|10d6}}
|-
|-
|[9,10]
| -9
|}
|}


==Healing==
== Healing ==
In this case, "badly wounded" refers to when HP drops below 50%. If '''Two-hearted''' hasn't healed the creature in at least 200 turns, there is a <math>\frac{20 + 5 \times (Level - 1)\times\text{STR modifier}}{100}%</math> chance that the creature will heal.
In this case, "badly wounded" refers to when HP drops below 50%. If '''Two-hearted''' hasn't healed the creature in at least 200 turns, there is a small chance that the creature will heal.
 
The creature will then heal {{heart}}(Level)d6 and the cooldown for this ability will be set to 200.


{{qud quote notxml|&GYour heartbeats synchronize!}}
{{qud quote notxml|&GYour heartbeats synchronize!}}


The creature will then heal {{heart}}(Level)d6 and the cooldown for this ability will be set to 200.
For example, a character with 26 (+5) toughness and level 10 Two-hearted mutation has a 2.2% chance to heal {{heart}}{{dice tooltip|10d6}} health each turn they are below half of their health.
 
== Formula ==
The player has the following percent chance to heal at the beginning of every turn that they are below 50% health.
 
<math>\frac{20 + 10 \times \text{Floor}(\frac{Level - 1}{2}) \times\text{TOU modifier}}{100}%</math>
 
{{Mutation Navbox}}
{{Mutation Navbox}}