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imported>Teamtotobot m (Bot: Adding {{Mutation Navbox}}) |
(corrected formula and expanded page quite a bit) |
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| desc = You have two hearts; you are much healthier but your complex circulatory system renders you slightly torpid. | | desc = You have two hearts; you are much healthier but your complex circulatory system renders you slightly torpid. | ||
+ | +2 to +6 Toughness\n-3% to -9% Quickness\nSmall chance each round you are badly wounded to regain some hit points | ||
| realitydistort =no | | realitydistort =no | ||
}} | }} | ||
== | == Progression == | ||
{| class="wikitable" | {| class="wikitable" | ||
!Level | ! Level | ||
!Quickness | ! Toughness | ||
! Quickness | |||
! Heal Chance when Badly Wounded | |||
! Heal Amount | |||
|- | |- | ||
| | | 1 || +2 || -3 || 0.2% || {{heart}}{{dice tooltip|1d6}} | ||
| -3 | |||
|- | |- | ||
|[5 | | 2 || +2 || -3 || 0.2% || {{heart}}{{dice tooltip|2d6}} | ||
| -6 | |- | ||
| 3 || +3 || -3 || 0.2% + (0.1% × [[Attributes#Attribute_Modifiers|toughness modifier]]) || {{heart}}{{dice tooltip|3d6}} | |||
|- | |||
| 4 || +3 || -3 || 0.2% + (0.1% × [[Attributes#Attribute_Modifiers|toughness modifier]]) || {{heart}}{{dice tooltip|4d6}} | |||
|- | |||
| 5 || +4 || -6 || 0.2% + (0.2% × [[Attributes#Attribute_Modifiers|toughness modifier]]) || {{heart}}{{dice tooltip|5d6}} | |||
|- | |||
| 6 || +4 || -6 || 0.2% + (0.2% × [[Attributes#Attribute_Modifiers|toughness modifier]]) || {{heart}}{{dice tooltip|6d6}} | |||
|- | |||
| 7 || +5 || -6 || 0.2% + (0.3% × [[Attributes#Attribute_Modifiers|toughness modifier]]) || {{heart}}{{dice tooltip|7d6}} | |||
|- | |||
| 8 || +5 || -6 || 0.2% + (0.3% × [[Attributes#Attribute_Modifiers|toughness modifier]]) || {{heart}}{{dice tooltip|8d6}} | |||
|- | |||
| 9 || +6 || -9 || 0.2% + (0.4% × [[Attributes#Attribute_Modifiers|toughness modifier]]) || {{heart}}{{dice tooltip|9d6}} | |||
|- | |||
| 10 || +6 || -9 || 0.2% + (0.4% × [[Attributes#Attribute_Modifiers|toughness modifier]]) || {{heart}}{{dice tooltip|10d6}} | |||
|- | |- | ||
|} | |} | ||
==Healing== | == Healing == | ||
In this case, "badly wounded" refers to when HP drops below 50%. If '''Two-hearted''' hasn't healed the creature in at least 200 turns, there is a | In this case, "badly wounded" refers to when HP drops below 50%. If '''Two-hearted''' hasn't healed the creature in at least 200 turns, there is a small chance that the creature will heal. | ||
The creature will then heal {{heart}}(Level)d6 and the cooldown for this ability will be set to 200. | |||
{{qud quote notxml|&GYour heartbeats synchronize!}} | {{qud quote notxml|&GYour heartbeats synchronize!}} | ||
For example, a character with 26 (+5) toughness and level 10 Two-hearted mutation has a 2.2% chance to heal {{heart}}{{dice tooltip|10d6}} health each turn they are below half of their health. | |||
== Formula == | |||
The player has the following percent chance to heal at the beginning of every turn that they are below 50% health. | |||
<math>\frac{20 + 10 \times \text{Floor}(\frac{Level - 1}{2}) \times\text{TOU modifier}}{100}%</math> | |||
{{Mutation Navbox}} | {{Mutation Navbox}} |