|
imported>Scungilli Man |
Line 6: |
Line 6: |
| | id = HeightenedToughness | | | id = HeightenedToughness |
| | code = b4 | | | code = b4 |
| | desc = You have two hearts; you are much healthier but your complex circulatory system renders you slightly torpid. | | | desc = You have two hearts. |
|
| |
|
| +2 to +6 Toughness\n-3% to -9% Quickness\nSmall chance each round you are badly wounded to regain some hit points | | +(2+[Level/3]) Toughness\nYou can sprint for (20+[lvl*10])% longer |
| | realitydistort =no | | | realitydistort =no |
| }} | | }} |
Line 15: |
Line 15: |
| ! Level | | ! Level |
| ! Toughness | | ! Toughness |
| ! Quickness | | ! Sprint Duration |
| ! Heal Chance when Badly Wounded
| |
| ! Heal Amount
| |
| |- | | |- |
| | 1 || +2 || -3 || 0.2% || {{heart}}{{dice tooltip|1d6}} | | | 1 || +2 || +30% |
| |- | | |- |
| | 2 || +2 || -3 || 0.2% || {{heart}}{{dice tooltip|2d6}} | | | 2 || +2 || +40% |
| |- | | |- |
| | 3 || +3 || -3 || 0.2% + (0.1% × [[Attributes#Attribute_Modifiers|toughness modifier]]) || {{heart}}{{dice tooltip|3d6}} | | | 3 || +3 || +50% |
| |- | | |- |
| | 4 || +3 || -3 || 0.2% + (0.1% × [[Attributes#Attribute_Modifiers|toughness modifier]]) || {{heart}}{{dice tooltip|4d6}} | | | 4 || +3 || +60% |
| |- | | |- |
| | 5 || +4 || -6 || 0.2% + (0.2% × [[Attributes#Attribute_Modifiers|toughness modifier]]) || {{heart}}{{dice tooltip|5d6}} | | | 5 || +4 || +70% |
| |- | | |- |
| | 6 || +4 || -6 || 0.2% + (0.2% × [[Attributes#Attribute_Modifiers|toughness modifier]]) || {{heart}}{{dice tooltip|6d6}} | | | 6 || +4 || +80% |
| |- | | |- |
| | 7 || +5 || -6 || 0.2% + (0.3% × [[Attributes#Attribute_Modifiers|toughness modifier]]) || {{heart}}{{dice tooltip|7d6}} | | | 7 || +5 || +90% |
| |- | | |- |
| | 8 || +5 || -6 || 0.2% + (0.3% × [[Attributes#Attribute_Modifiers|toughness modifier]]) || {{heart}}{{dice tooltip|8d6}} | | | 8 || +5 || +100% |
| |- | | |- |
| | 9 || +6 || -9 || 0.2% + (0.4% × [[Attributes#Attribute_Modifiers|toughness modifier]]) || {{heart}}{{dice tooltip|9d6}} | | | 9 || +6 || +110% |
| |- | | |- |
| | 10 || +6 || -9 || 0.2% + (0.4% × [[Attributes#Attribute_Modifiers|toughness modifier]]) || {{heart}}{{dice tooltip|10d6}} | | | 10 || +6 || +120% |
| | |- |
| | |11+ |
| | | +(<small>2+[lvl/3]</small>) |
| | | +(<small>20+[lvl*10]</small>)% |
| |- | | |- |
| |} | | |} |
|
| |
|
| == Healing ==
| | <br /> |
| In this case, "badly wounded" refers to when HP drops below 50%. If '''Two-hearted''' hasn't healed the creature in at least 200 turns, there is a small chance that the creature will heal.
| |
| | |
| The creature will then heal {{heart}}(Level)d6 and the cooldown for this ability will be set to 200.
| |
| | |
| {{qud quote notxml|&GYour heartbeats synchronize!}}
| |
| | |
| For example, a character with 26 (+5) toughness and level 10 Two-hearted mutation has a 2.2% chance to heal {{heart}}{{dice tooltip|10d6}} health each turn they are below half of their health.
| |
| | |
| == Formula ==
| |
| The player has the following percent chance to heal at the beginning of every turn that they are below 50% health.
| |
| | |
| <math>\frac{20 + 10 \times \text{Floor}(\frac{Level - 1}{2}) \times\text{TOU modifier}}{100}%</math>
| |
|
| |
|
| {{Mutation Navbox}} | | {{Mutation Navbox}} |