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The game provides no particular clues for locating Tzimtzulum but it is possible to enter by accident or by following the instructions below. | The game provides no particular clues for locating Tzimtzulum but it is possible to enter by accident or by following the instructions below. | ||
==Properties== | ==Properties== | ||
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The only way to leave is by entering a {{favilink|Giant clam}} (other than 0lam itself). This will teleport the player to a random clam in Qud. | The only way to leave is by entering a {{favilink|Giant clam}} (other than 0lam itself). This will teleport the player to a random clam in Qud. | ||
==Method of Entry== | ==Method of Entry== | ||
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When entering a {{favilink|Giant clam}}, the player will be transported to Tzimtzlum under the following conditions: | When entering a {{favilink|Giant clam}}, the player will be transported to Tzimtzlum under the following conditions: | ||
* The player is [[ | * The player is [[lost]]. | ||
* The player is carrying at least 1 dram of {{favilink|Neutron flux}}. | * The player is carrying at least 1 dram of {{favilink|Neutron flux}}. | ||
This will consume 1 dram of neutron flux and move the player to a {{favilink|Giant clam}} in Tzimtzulum. | This will consume 1 dram of neutron flux and move the player to a {{favilink|Giant clam}} in Tzimtzulum. | ||
[[Category:Locations]] | [[Category:Locations]] |