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Trashmonks (talk | contribs) |
(Tips about item mods.) |
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The ulnar stimulators will not grant their Attribute bonuses, even if powered, when worn on a pair of non-animalian hands, such as (but not limited to) the hands granted by [[Helping hands]], a robot's hands, the "bifurcations" of a plant, or the "knobs" of an animated door. More specifically, the hands must have the <code>Category="Animal"</code> tag. <ref><code>ObjectBlueprints.xml</code></ref> | The ulnar stimulators will not grant their Attribute bonuses, even if powered, when worn on a pair of non-animalian hands, such as (but not limited to) the hands granted by [[Helping hands]], a robot's hands, the "bifurcations" of a plant, or the "knobs" of an animated door. More specifically, the hands must have the <code>Category="Animal"</code> tag. <ref><code>ObjectBlueprints.xml</code></ref> | ||
== Tips == | |||
{{opinion}} | |||
Ulnar stimulators may be [[Item mods|modded]] to further compound their attribute bonuses: | |||
* [[Six-fingered]] grants +1 Agility. | |||
* [[Gesticulating]] grants +2 Strength, but disables one [[Floating nearby]] slot. | |||
* [[Overloaded]] grants an additional +1 Agility and +1 Strength, but increases energy usage and causes the ulnar stimulators to [[broken|break]] from time to time unless they are also [[Sturdy]]. | |||
== References == | == References == | ||
<references /> | <references /> |
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