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| tilecolors = cW | | tilecolors = cW | ||
| renderstr = ] | | renderstr = ] | ||
| extra = {{Extra info|empsensitive = yes | metal = yes | energycellrequired = yes}} | | extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | metal = yes | energycellrequired = yes}} | ||
| inheritingfrom = BaseGlove | | inheritingfrom = BaseGlove | ||
| | | dynamictable = {{Dynamic object|Items|Ulnar Stimulators}} | ||
| unidentifiedimage = ulnar stimulators unidentified.png | |||
| unidentifiedname = weird artifact | |||
| unidentifiedaltname = gloves | |||
| wornon = Hands | | wornon = Hands | ||
| supportedmods = GloveMods,CommonMods | |||
| desc = These skin-tight gloves occasionally jolt the hands into performing with added strength and dexterity. | | desc = These skin-tight gloves occasionally jolt the hands into performing with added strength and dexterity. | ||
{{Qud shader|rules|{{(}}+1 Strength{{)}}}} | |||
{{Qud shader|rules|{{(}}+1 Agility{{)}}}} | |||
| categories = Gloves | | categories = Gloves | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
The {{Name}} are a pair of gloves that bolster the player's [[Strength]] and [[Agility]]. | The {{Name}} are a pair of gloves that bolster the player's [[Strength]] and [[Agility]]. | ||
The ulnar stimulators must be [[Energy|powered]] and [[Boot sequence|booted up]] to function, possessing a boot sequence of 5 turns. Once this has elapsed, the player's Strength and Agility will be temporarily increased by 1 point until the gloves are removed or run out of power. Wearing the gloves unpowered will not provide the Attribute bonuses, but will still provide | The ulnar stimulators must be [[Energy|powered]] and [[Boot sequence|booted up]] to function, possessing a boot sequence of 5 turns. Once this has elapsed, the player's Strength and Agility will be temporarily increased by 1 point until the gloves are removed or run out of power. Wearing the gloves unpowered will not provide the Attribute bonuses, but will still provide its {{AV}}[[AV]] bonus. | ||
The ulnar stimulators will not grant their Attribute bonuses, even if powered, when worn on a pair of non-animalian hands, such as (but not limited to) the hands granted by {{favilink|helping hands}}, a robot's hands, the "bifurcations" of a plant, or the "knobs" of an animated door. More specifically, the hands must have the <code>Category="Animal"</code> tag. <ref><code>ObjectBlueprints.xml</code></ref> | |||
== Tips == | |||
{{opinion}} | |||
Ulnar stimulators may be [[Item mods|modded]] to further compound their attribute bonuses: | |||
* [[Six-fingered]] grants +1 Agility. | |||
* [[Gesticulating]] grants +2 Strength, but disables one floating nearby slot. | |||
* [[Overloaded]] grants an additional +1 Agility and +1 Strength, but increases energy usage and causes the ulnar stimulators to [[broken|break]] from time to time unless they are also [[sturdy]]. | |||
** The heat gain per turn from overloaded will be immediately countered by [[temperature|ambient temperature normalization]]. | |||
== References == | == References == | ||
<references /> | <references /> | ||
{{Gloves Navbox}} |
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