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* Pocket dimensions loop in on themselves, in all directions. Falling down a shaft in a one (specifically, Tzimtzlum) caused the player to fall an infinite height, making the game soft lock and eventually crash. | * Pocket dimensions loop in on themselves, in all directions. Falling down a shaft in a one (specifically, Tzimtzlum) caused the player to fall an infinite height, making the game soft lock and eventually crash. | ||
* Temporary drops of nectar can still be cooked with, and the stat gains from such a meal is permanent. | * Temporary drops of nectar can still be cooked with, and the stat gains from such a meal is permanent. | ||
* ILSpy suddenly experienced an error due to an emoji in the xml docs. The offending line was <code>Should we remutate the body when it changes (basically only to slog 💋)</code> (Note: In the fix, the kissy emoji got to stay, it was just properly encoded in html) | |||
* Some in game mechanics are implemented with "widgets", which are basically invisible, intangible objects placed in the zone with parts that do the calculating. However, a bug caused them to be affected by heat and thus burst into very visible flames. | |||
=== Bugs currently in the process of being fixed === | === Bugs currently in the process of being fixed === |