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* Some in game mechanics are implemented with "widgets", which are basically invisible, intangible objects placed in the zone with parts that do the calculating. However, a bug caused them to be affected by heat and thus burst into very visible flames. | * Some in game mechanics are implemented with "widgets", which are basically invisible, intangible objects placed in the zone with parts that do the calculating. However, a bug caused them to be affected by heat and thus burst into very visible flames. | ||
* [https://bitbucket.org/bbucklew/cavesofqud-public-issue-tracker/issues/6400/bugs-also-the-village-is-colonized-by A village can be populated by initially hidden plants or creatures such as lagroots]. This makes finding the leader impossible to find if they are not hostile to you. | * [https://bitbucket.org/bbucklew/cavesofqud-public-issue-tracker/issues/6400/bugs-also-the-village-is-colonized-by A village can be populated by initially hidden plants or creatures such as lagroots]. This makes finding the leader impossible to find if they are not hostile to you. | ||
* Because psychal fleshgun has so many shots per dram of blood, [https://bitbucket.org/bbucklew/cavesofqud-public-issue-tracker/issues/8331 the ammo section of the UI became incredibly long to accommodate.] | |||
* Inspiring Presence gives an HP bonus based off of ego modifier. This modifier can be negative. If you successfully gain a follower with low enough hp, [https://bitbucket.org/bbucklew/cavesofqud-public-issue-tracker/issues/8332 they would immediately die.] | |||
=== Bugs currently in the process of being fixed === | === Bugs currently in the process of being fixed === |