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** The chime affected the current zone, but acted as before for everywhere else. This allowed multiple looting, if the player is looting the second reliquary across the zone border. This was fixed by also affecting all loaded zones. | ** The chime affected the current zone, but acted as before for everywhere else. This allowed multiple looting, if the player is looting the second reliquary across the zone border. This was fixed by also affecting all loaded zones. | ||
** Using the "open nearby" keybind at the time looted all chests in that cell, even if they should have disappeared by the time you opened it. This allowed looting multiple reliquaries if they were in the same cell. Open nearby was fixed to open only one thing at a time and better checking to prevent opening already destroyed containers. | ** Using the "open nearby" keybind at the time looted all chests in that cell, even if they should have disappeared by the time you opened it. This allowed looting multiple reliquaries if they were in the same cell. Open nearby was fixed to open only one thing at a time and better checking to prevent opening already destroyed containers. | ||
** | ** It was later found that creating an overlapping chain of multiple reliquaries and opening one caused the other reliquaries to break and dump the relic inside on the ground. This was fixed. There are no further exploits... for now. | ||
* A recurring bug of incorrectly pluralizing items that are already plural, causing baetyls to become Gollum and ask for "bootses" or "vanta petalses". | * A recurring bug of incorrectly pluralizing items that are already plural, causing baetyls to become Gollum and ask for "bootses" or "vanta petalses". | ||
* Quests like "place something on a table" can have the quest furniture be animated. This is not the bug. The bug was that [https://bitbucket.org/bbucklew/cavesofqud-public-issue-tracker/issues/6591/bugs-ive-just-discovered-that-furniture attempting to open their inventory was considered a hostile action] and made the quest incompletable. | * Quests like "place something on a table" can have the quest furniture be animated. This is not the bug. The bug was that [https://bitbucket.org/bbucklew/cavesofqud-public-issue-tracker/issues/6591/bugs-ive-just-discovered-that-furniture attempting to open their inventory was considered a hostile action] and made the quest incompletable. |