User:Teamtoto/Bug Hall of Fame: Difference between revisions

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(bugs still in game -> fountains)
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This is also clearly subjective, but that's why it's on my user page and not the main namespace. Feel free to add things though!
This is also clearly subjective, but that's why it's on my user page and not the main namespace. Feel free to add things though!
* A recurring bug of being able to do things you should not be able to do on the world map, causing a variety of problems. A non exhaustive list of things you could have done:
** [https://bitbucket.org/bbucklew/cavesofqud-public-issue-tracker/issues/4993/beta-bugs-you-can-spin-webs-on-the-world Spin webs]
** [https://bitbucket.org/bbucklew/cavesofqud-public-issue-tracker/issues/5870/bugs-can-use-swipe-on-world-map-and-it Defensive swipe], including tile knockback
** Charge (if you are a rhinox)
** Any cooking effect that procs when you drink water (expel quills, use pyrokinesis, etc)
** Leave behind puddles of liquid if you are a humor
** Spawn troll fauns if you are a legendary troll
** Spawn clones of yourself as a result of cloning draught


* On the faction page, the text erroneously repeated the selected faction's interests too many times if they only liked one thing. An example output: {{qud quote
* On the faction page, the text erroneously repeated the selected faction's interests too many times if they only liked one thing. An example output: {{qud quote
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** [[Time Dilation]]'s stat shifts unapplied incorrectly against enemies, granting them more quickness than the dilation originally decreased, and it did not run out. This caused players with time dilation and Evil Twin to eventually get QN into the thousands.
** [[Time Dilation]]'s stat shifts unapplied incorrectly against enemies, granting them more quickness than the dilation originally decreased, and it did not run out. This caused players with time dilation and Evil Twin to eventually get QN into the thousands.
* Hobble (-50MS) could stack to 0 MS, causing moving to either take an infinite amount of time, eventually resolving in death, or be infinitely fast, depending on the patch.
* Hobble (-50MS) could stack to 0 MS, causing moving to either take an infinite amount of time, eventually resolving in death, or be infinitely fast, depending on the patch.
** In a similar fashion, having more than 200 quickness by any means caused you to *gain* energy every move, giving you infinite turns.
* To test cardiac arrests (currently only an effect that's in Chaos's mod, Heartbreak), snapjaw bites were given the property to cause it. This was accidentally pushed live.
* To test cardiac arrests (currently only an effect that's in Chaos's mod, Heartbreak), snapjaw bites were given the property to cause it. This was accidentally pushed live.
* The reflective shielding property, was put on bears for debugging cherubs, and was accidentally pushed live. This was quickly fixed the following day, but gained a new identity and cult status as "mirrorbears". Once the fix was live, unormal sent the message, "rip mirrorbear june 13, 2020-june 14, 2020".  
* The reflective shielding property, was put on bears for debugging cherubs, and was accidentally pushed live. This was quickly fixed the following day, but gained a new identity and cult status as "mirrorbears". Once the fix was live, unormal sent the message, "rip mirrorbear june 13, 2020-june 14, 2020".  
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* A bug with wearing equipment with the yurtmat part(vine-weave tunic, grassy yurtmat, leafy helm) caused QN to increase to 2000 and DV to increase to 10 when stepping on anything that had the "vine" in the name. Anything, including vinewafers. It also refused to clear.
* A bug with wearing equipment with the yurtmat part(vine-weave tunic, grassy yurtmat, leafy helm) caused QN to increase to 2000 and DV to increase to 10 when stepping on anything that had the "vine" in the name. Anything, including vinewafers. It also refused to clear.
* Because the game has its own way of [[Modding:Code page 437|parsing unicode characters]] (using the IBM code page 437 instead of modern unicode standards), the book file for [[On the Origins and Nature of the Dark Calculus]] used to have Gödel's name spelled normally with an ö. In unicode, this is \u00F6. However, the character in \u00F6 in Caves of Qud is ÷, rendering the name as G÷del in game. This was later fixed.
* Because the game has its own way of [[Modding:Code page 437|parsing unicode characters]] (using the IBM code page 437 instead of modern unicode standards), the book file for [[On the Origins and Nature of the Dark Calculus]] used to have Gödel's name spelled normally with an ö. In unicode, this is \u00F6. However, the character in \u00F6 in Caves of Qud is ÷, rendering the name as G÷del in game. This was later fixed.
* Skipping turns very quickly (usually by waiting to be healed, or autoexplore) still plays all the sounds that occur that turn. The [[decarbonizer]] had a bug that cause the charging up sound effect to play every turn it was aiming. The combination of these two bugs resulted in a horrific noise.
* Skipping turns very quickly (usually by waiting to be healed, or autoexplore) still plays all the sounds for every passed turn. The [[decarbonizer]] had a bug that cause the charging up sound effect to play every turn it was aiming. [https://bitbucket.org/bbucklew/cavesofqud-public-issue-tracker/issues/4502/bugs-decarbonizers-can-get-very-loud-since The combination of these two bugs resulted in a horrific noise].
* [[Domination|Dominating]] an animated chair and attempting to sit on yourself caused the game to crash.
* [[Domination|Dominating]] an animated chair and attempting to sit on yourself caused the game to crash.
* The second floor of desert villages collapses to the first floor.
* The second floor of desert villages collapsed to the first floor.
* A recurring bug of incorrectly pluralizing items that are already plural, causing baetyls to become Gollum and ask for "bootses" or "vanta petalses".
* Quests like "place something on a table" can have the quest target animated. [https://bitbucket.org/bbucklew/cavesofqud-public-issue-tracker/issues/6591/bugs-ive-just-discovered-that-furniture Attempting to open their inventory was considered a hostile action] and made the quest incompletable. This can still happen in the game, but they are more peaceful about it.
* The reward for turning in Kindrish to the Hindren was claimable multiple times. combined with an infinite duplication glitch with the turning in option gave you infinite rewards. [https://bitbucket.org/bbucklew/cavesofqud-public-issue-tracker/issues/6524/bugs-if-youve-duplicated-kindrish-and-have source]
* Having too many Otherpearls (when the extradimensional chance was multiplicative rather than additive) cause the integer to overflow and make it impossible to encounter extradimensional objects.
 
=== Bugs currently in the process of being fixed ===
* A village can be populated by initially hidden plants or creatures such as lagroots. This makes finding the leader impossible to find if they are not hostile to you.
* Temporary drops of nectar can still be cooked with, and the stat gains from such a meal is permanent.
* Being hooked and dragged or hooking and dragging another creature, and have you or that creature use force bubble to push them away can cause the both you to launch into the direction of the force, causing damage the entire way. If it's a creature like Jotun, [https://www.youtube.com/watch?v=Lvkdr3eqGn0 this can around 300 damage].
* Hooks for Feet's underlying code reuses the code for Horns, so much that the [https://bitbucket.org/bbucklew/cavesofqud-public-issue-tracker/issues/6259/bugs-hooks-for-feet-deals-bleed-damage-and bleed chance and bleed damage for Hooks for Feet uses the chance and damage of Horns if you currently have Horns].


== Fountains ==
== Fountains ==
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* There is no character limit on names. Any sufficiently long names will cause display errors in multiple places in the console UI.
* There is no character limit on names. Any sufficiently long names will cause display errors in multiple places in the console UI.
* [[Cherubim]] have their description generated based on the physical features that faction's animals usually have. The dog cherubs did not overwrite any properties from the BaseAnimal object, thus creating: "Whatever the embryo, [they] are now the archetypal dog; it's all there in the impeccable simulacrum: the shiny teeth, the hispid skin, the spheric hooves. Perfection is realized." [https://bitbucket.org/bbucklew/cavesofqud-public-issue-tracker/issues/4077/bugs-wait-hang-on-wait-bat-cherubs-also This was marked as a wontfix]. ptychomancer had a small [https://twitter.com/ptychomancer/status/1393323519698554880 twitter thread about it].
* [[Cherubim]] have their description generated based on the physical features that faction's animals usually have. The dog cherubs did not overwrite any properties from the BaseAnimal object, thus creating: "Whatever the embryo, [they] are now the archetypal dog; it's all there in the impeccable simulacrum: the shiny teeth, the hispid skin, the spheric hooves. Perfection is realized." [https://bitbucket.org/bbucklew/cavesofqud-public-issue-tracker/issues/4077/bugs-wait-hang-on-wait-bat-cherubs-also This was marked as a wontfix]. ptychomancer had a small [https://twitter.com/ptychomancer/status/1393323519698554880 twitter thread about it].
** Related, mushroom cherubs are described as having [https://bitbucket.org/bbucklew/cavesofqud-public-issue-tracker/issues/6564/bugs-mushroom-cherubs-are-described-as "shiny teeth, coarse hair, sunken eyes"].
* [https://www.reddit.com/r/cavesofqud/comments/qcvnxi/instant_teleport_to_anywhere_in_qud_chair/ This entire post talking about "cheleporting"].
* [https://www.reddit.com/r/cavesofqud/comments/qcvnxi/instant_teleport_to_anywhere_in_qud_chair/ This entire post talking about "cheleporting"].
* Villages that venerate "Lay Mine/Set Bomb" can worship "/ian" or "/-like" objects.