User:Teamtoto/Bug Hall of Fame: Difference between revisions

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* Hobble (-50MS) could stack to 0 MS, causing moving to either take an infinite amount of time, eventually resolving in death, or be infinitely fast, depending on the patch.
* Hobble (-50MS) could stack to 0 MS, causing moving to either take an infinite amount of time, eventually resolving in death, or be infinitely fast, depending on the patch.
** In a similar fashion, having more than 200 quickness by any means caused you to *gain* energy every move, giving you infinite turns.
** In a similar fashion, having more than 200 quickness by any means caused you to *gain* energy every move, giving you infinite turns.
* To test cardiac arrests (currently only an effect that's in Chaos's mod, Heartbreak), snapjaw bites were given the property to cause it. This was accidentally pushed live.
* To test cardiac arrests (currently only an effect that's in Chaos's mod, Heartbreak), snapjaw bites were given the property to cause it. This was accidentally pushed live. Worse, the only item that could remove the debuff was not, meaning that for anybody inflicted, dying was unavoidable.
* The reflective shielding property, was put on bears for debugging cherubs, and was accidentally pushed live. This was quickly fixed the following day, but gained a new identity and cult status as "mirrorbears". Once the fix was live, unormal sent the message, "rip mirrorbear june 13, 2020-june 14, 2020".  
* The reflective shielding property, was put on bears for debugging cherubs, and was accidentally pushed live. This was quickly fixed the following day, but gained a new identity and cult status as "mirrorbears". Once the fix was live, unormal sent the message, "rip mirrorbear june 13, 2020-june 14, 2020".  
** A [https://bitbucket.org/bbucklew/cavesofqud-public-issue-tracker/issues/703 feature request to include them in the game] for real was closed with a non-verbal "O_O".
** A [https://bitbucket.org/bbucklew/cavesofqud-public-issue-tracker/issues/703 feature request to include them in the game] for real was closed with a non-verbal "O_O".