User talk:Syntaxaire: Difference between revisions

1,700 bytes added ,  18:14, 28 July 2019
 
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** in addition <code>reflect</code> that takes an integer that represents the % of damage reflected. this can be found on ModGlassArmor tier="_".
** in addition <code>reflect</code> that takes an integer that represents the % of damage reflected. this can be found on ModGlassArmor tier="_".
** sort of bug, but the current build of qud explorer only returns cold resistance and none of the other types. see: chrome mantle and quartzfur cloak. [[User:Teamtoto|Teamtoto]] ([[User talk:Teamtoto|talk]]) 00:59, 22 July 2019 (UTC)
** sort of bug, but the current build of qud explorer only returns cold resistance and none of the other types. see: chrome mantle and quartzfur cloak. [[User:Teamtoto|Teamtoto]] ([[User talk:Teamtoto|talk]]) 00:59, 22 July 2019 (UTC)
* one tiny addition, <code>empsensitive</code> is a boolean (yes/no) that is based off of the value IsEMPSensitive="_". defaults to no [[User:Teamtoto|Teamtoto]] ([[User talk:Teamtoto|talk]]) 15:15, 24 July 2019 (UTC)


== new values for template character==
== new values for template character==
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[[User:Syntaxaire|Syntaxaire]] ([[User talk:Syntaxaire|talk]]) 17:35, 8 July 2019 (UTC)
[[User:Syntaxaire|Syntaxaire]] ([[User talk:Syntaxaire|talk]]) 17:35, 8 July 2019 (UTC)
** Done [[User:Syntaxaire|Syntaxaire]] ([[User talk:Syntaxaire|talk]]) 02:06, 11 July 2019 (UTC)
** Done [[User:Syntaxaire|Syntaxaire]] ([[User talk:Syntaxaire|talk]]) 02:06, 11 July 2019 (UTC)
== The Great Item Template Rehaul (and related templates) ==
Due to the giant column bloat, I separated more niche attributes to their own template. As such:
* the regular Item template will no longer take food related attributes except <code>preservedinto</code>/<code>preservedquantity</code> (although I am tempted to make tonics their own template as well).
* I also combined several of the boolean values (twohanded etc) to all be stored in the Extra attribute, but this won't effect how this data is being inputted.
* New template for foodstuffs, [[Template:Food]]. uses all the attribute names that Item used to have, just in a different template
* [[Template:Corpse]] is not an infobox, but a row similar to [[Template:Cybernetic]] that will be located in [[Corpse]]. This also means that this is the only template that stores <code>butchersinto</code> now.
** All attributes are the same except <code>disassemblesinto</code>,which takes the bits of a robot corpse.
** Corpse template is only for objects with "corpse" in the name, not just because it inherits from Corpse! [[User:Teamtoto|Teamtoto]] ([[User talk:Teamtoto|talk]]) 18:13, 28 July 2019 (UTC)
I have to finish setting up Corpses and related tables before I am able to make some pushes to qbe myself, but I plan on getting these eventually if you're not on them.
Let me know if there are any issues or questions you have! - [[User:Teamtoto|Teamtoto]] ([[User talk:Teamtoto|talk]]) 16:31, 28 July 2019 (UTC)